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https://github.com/Flow-Launcher/Flow.Launcher.git
synced 2026-03-11 08:54:32 +00:00
Initialize language before portable clean up since it needs translations
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parent
ff2d5e89f9
commit
2ee53dfbf7
3 changed files with 78 additions and 47 deletions
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@ -43,7 +43,7 @@ namespace Flow.Launcher.Core.Plugin
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/// <summary>
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/// Directories that will hold Flow Launcher plugin directory
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/// </summary>
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private static readonly string[] Directories =
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public static readonly string[] Directories =
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{
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Constant.PreinstalledDirectory, DataLocation.PluginsDirectory
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};
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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@ -35,13 +34,6 @@ namespace Flow.Launcher.Core.Resource
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public Internationalization(Settings settings)
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{
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_settings = settings;
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AddFlowLauncherLanguageDirectory();
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}
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private void AddFlowLauncherLanguageDirectory()
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{
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var directory = Path.Combine(Constant.ProgramDirectory, Folder);
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_languageDirectories.Add(directory);
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}
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public static void InitSystemLanguageCode()
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@ -72,35 +64,6 @@ namespace Flow.Launcher.Core.Resource
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SystemLanguageCode = DefaultLanguageCode;
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}
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private void AddPluginLanguageDirectories()
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{
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foreach (var plugin in PluginManager.GetTranslationPlugins())
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{
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var location = Assembly.GetAssembly(plugin.Plugin.GetType()).Location;
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var dir = Path.GetDirectoryName(location);
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if (dir != null)
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{
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var pluginThemeDirectory = Path.Combine(dir, Folder);
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_languageDirectories.Add(pluginThemeDirectory);
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}
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else
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{
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API.LogError(ClassName, $"Can't find plugin path <{location}> for <{plugin.Metadata.Name}>");
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}
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}
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LoadDefaultLanguage();
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}
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private void LoadDefaultLanguage()
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{
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// Removes language files loaded before any plugins were loaded.
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// Prevents the language Flow started in from overwriting English if the user switches back to English
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RemoveOldLanguageFiles();
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LoadLanguage(AvailableLanguages.English);
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_oldResources.Clear();
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}
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/// <summary>
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/// Initialize language. Will change app language and plugin language based on settings.
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/// </summary>
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@ -116,11 +79,73 @@ namespace Flow.Launcher.Core.Resource
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// Get language by language code and change language
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var language = GetLanguageByLanguageCode(languageCode);
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// Add Flow Launcher language directory
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AddFlowLauncherLanguageDirectory();
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// Add plugin language directories first so that we can load language files from plugins
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AddPluginLanguageDirectories();
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// Load default language resources
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LoadDefaultLanguage();
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// Change language
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await ChangeLanguageAsync(language);
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await ChangeLanguageAsync(language, false);
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}
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private void AddFlowLauncherLanguageDirectory()
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{
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// Check if Flow Launcher language directory exists
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var directory = Path.Combine(Constant.ProgramDirectory, Folder);
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if (!Directory.Exists(directory))
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{
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API.LogError(ClassName, $"Flow Launcher language directory can't be found <{directory}>");
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return;
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}
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// Check if the language directory contains default language file
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if (!File.Exists(Path.Combine(directory, DefaultFile)))
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{
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API.LogError(ClassName, $"Default language file can't be found in path <{directory}>");
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return;
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}
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_languageDirectories.Add(directory);
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}
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private void AddPluginLanguageDirectories()
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{
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foreach (var pluginsDir in PluginManager.Directories)
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{
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if (!Directory.Exists(pluginsDir)) continue;
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// Enumerate all top directories in the plugin directory
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foreach (var dir in Directory.GetDirectories(pluginsDir))
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{
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// Check if the directory contains a language folder
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var pluginLanguageDir = Path.Combine(dir, Folder);
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if (!Directory.Exists(pluginLanguageDir)) continue;
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// Check if the language directory contains default language file
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if (File.Exists(Path.Combine(pluginLanguageDir, DefaultFile)))
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{
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// Add the plugin language directory to the list
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_languageDirectories.Add(pluginLanguageDir);
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}
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else
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{
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API.LogError(ClassName, $"Can't find default language file in path <{pluginLanguageDir}>");
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}
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}
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}
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}
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private void LoadDefaultLanguage()
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{
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// Removes language files loaded before any plugins were loaded.
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// Prevents the language Flow started in from overwriting English if the user switches back to English
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RemoveOldLanguageFiles();
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LoadLanguage(AvailableLanguages.English);
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_oldResources.Clear();
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}
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/// <summary>
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@ -152,7 +177,7 @@ namespace Flow.Launcher.Core.Resource
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private static Language GetLanguageByLanguageCode(string languageCode)
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{
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var lowercase = languageCode.ToLower();
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var language = AvailableLanguages.GetAvailableLanguages().FirstOrDefault(o => o.LanguageCode.ToLower() == lowercase);
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var language = AvailableLanguages.GetAvailableLanguages().FirstOrDefault(o => o.LanguageCode.Equals(lowercase, StringComparison.CurrentCultureIgnoreCase));
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if (language == null)
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{
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API.LogError(ClassName, $"Language code can't be found <{languageCode}>");
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@ -164,7 +189,7 @@ namespace Flow.Launcher.Core.Resource
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}
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}
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private async Task ChangeLanguageAsync(Language language)
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private async Task ChangeLanguageAsync(Language language, bool updateMetadata = true)
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{
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// Remove old language files and load language
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RemoveOldLanguageFiles();
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@ -176,8 +201,11 @@ namespace Flow.Launcher.Core.Resource
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// Change culture info
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ChangeCultureInfo(language.LanguageCode);
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// Raise event for plugins after culture is set
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await Task.Run(UpdatePluginMetadataTranslations);
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if (updateMetadata)
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{
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// Raise event for plugins after culture is set
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await Task.Run(UpdatePluginMetadataTranslations);
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}
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}
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public static void ChangeCultureInfo(string languageCode)
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@ -212,7 +240,7 @@ namespace Flow.Launcher.Core.Resource
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// No other languages should show the following text so just make it hard-coded
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// "Do you want to search with pinyin?"
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string text = languageToSet == AvailableLanguages.Chinese ? "是否启用拼音搜索?" : "是否啓用拼音搜索?" ;
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string text = languageToSet == AvailableLanguages.Chinese ? "是否启用拼音搜索?" : "是否啓用拼音搜索?";
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if (API.ShowMsgBox(text, string.Empty, MessageBoxButton.YesNo) == MessageBoxResult.No)
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return false;
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@ -276,7 +304,7 @@ namespace Flow.Launcher.Core.Resource
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}
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}
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private void UpdatePluginMetadataTranslations()
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public static void UpdatePluginMetadataTranslations()
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{
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// Update plugin metadata name & description
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foreach (var p in PluginManager.GetTranslationPlugins())
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@ -191,6 +191,9 @@ namespace Flow.Launcher
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// Enable Win32 dark mode if the system is in dark mode before creating all windows
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Win32Helper.EnableWin32DarkMode(_settings.ColorScheme);
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// Initialize language before portable clean up since it needs translations
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await Ioc.Default.GetRequiredService<Internationalization>().InitializeLanguageAsync();
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Ioc.Default.GetRequiredService<Portable>().PreStartCleanUpAfterPortabilityUpdate();
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API.LogInfo(ClassName, "Begin Flow Launcher startup ----------------------------------------------------");
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@ -216,8 +219,8 @@ namespace Flow.Launcher
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await PluginManager.InitializePluginsAsync();
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// Change language after all plugins are initialized because we need to update plugin title based on their api
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await Ioc.Default.GetRequiredService<Internationalization>().InitializeLanguageAsync();
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// Update plugin titles after plugins are initialized with their api instances
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Internationalization.UpdatePluginMetadataTranslations();
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await imageLoadertask;
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