Flow.Launcher/Flow.Launcher.Infrastructure/Hotkey/RegisteredHotkeyData.cs

119 lines
5.5 KiB
C#

using System;
namespace Flow.Launcher.Infrastructure.Hotkey;
#nullable enable
/// <summary>
/// Represents a hotkey that has been registered. Used in <c>Flow.Launcher.HotkeyControlDialog</c> via
/// <see cref="UserSettings"/> and <see cref="IHotkeySettings"/> to display errors if user tries to register a hotkey
/// that has already been registered, and optionally provides a way to unregister the hotkey.
/// </summary>
public record RegisteredHotkeyData
{
/// <summary>
/// <see cref="HotkeyModel"/> representation of this hotkey.
/// </summary>
public HotkeyModel Hotkey { get; }
/// <summary>
/// String key in the localization dictionary that represents this hotkey. For example, <c>ReloadPluginHotkey</c>,
/// which represents the string "Reload Plugins Data" in <c>en.xaml</c>
/// </summary>
public string DescriptionResourceKey { get; }
/// <summary>
/// Array of values that will replace <c>{0}</c>, <c>{1}</c>, <c>{2}</c>, etc. in the localized string found via
/// <see cref="DescriptionResourceKey"/>.
/// </summary>
public object?[] DescriptionFormatVariables { get; } = Array.Empty<object?>();
/// <summary>
/// An action that, when called, will unregister this hotkey. If it's <c>null</c>, it's assumed that
/// this hotkey can't be unregistered, and the "Overwrite" option will not appear in the hotkey dialog.
/// </summary>
public Action? RemoveHotkey { get; }
/// <summary>
/// Creates an instance of <c>RegisteredHotkeyData</c>. Assumes that the key specified in
/// <c>descriptionResourceKey</c> doesn't need any arguments for <c>string.Format</c>. If it does,
/// use one of the other constructors.
/// </summary>
/// <param name="hotkey">
/// The hotkey this class will represent.
/// Example values: <c>F1</c>, <c>Ctrl+Shift+Enter</c>
/// </param>
/// <param name="descriptionResourceKey">
/// The key in the localization dictionary that represents this hotkey. For example, <c>ReloadPluginHotkey</c>,
/// which represents the string "Reload Plugins Data" in <c>en.xaml</c>
/// </param>
/// <param name="removeHotkey">
/// An action that, when called, will unregister this hotkey. If it's <c>null</c>, it's assumed that this hotkey
/// can't be unregistered, and the "Overwrite" option will not appear in the hotkey dialog.
/// </param>
public RegisteredHotkeyData(string hotkey, string descriptionResourceKey, Action? removeHotkey = null)
{
Hotkey = new HotkeyModel(hotkey);
DescriptionResourceKey = descriptionResourceKey;
RemoveHotkey = removeHotkey;
}
/// <summary>
/// Creates an instance of <c>RegisteredHotkeyData</c>. Assumes that the key specified in
/// <c>descriptionResourceKey</c> needs exactly one argument for <c>string.Format</c>.
/// </summary>
/// <param name="hotkey">
/// The hotkey this class will represent.
/// Example values: <c>F1</c>, <c>Ctrl+Shift+Enter</c>
/// </param>
/// <param name="descriptionResourceKey">
/// The key in the localization dictionary that represents this hotkey. For example, <c>ReloadPluginHotkey</c>,
/// which represents the string "Reload Plugins Data" in <c>en.xaml</c>
/// </param>
/// <param name="descriptionFormatVariable">
/// The value that will replace <c>{0}</c> in the localized string found via <c>description</c>.
/// </param>
/// <param name="removeHotkey">
/// An action that, when called, will unregister this hotkey. If it's <c>null</c>, it's assumed that this hotkey
/// can't be unregistered, and the "Overwrite" option will not appear in the hotkey dialog.
/// </param>
public RegisteredHotkeyData(
string hotkey, string descriptionResourceKey, object? descriptionFormatVariable, Action? removeHotkey = null
)
{
Hotkey = new HotkeyModel(hotkey);
DescriptionResourceKey = descriptionResourceKey;
DescriptionFormatVariables = new[] { descriptionFormatVariable };
RemoveHotkey = removeHotkey;
}
/// <summary>
/// Creates an instance of <c>RegisteredHotkeyData</c>. Assumes that the key specified in
/// <paramref name="descriptionResourceKey"/> needs multiple arguments for <c>string.Format</c>.
/// </summary>
/// <param name="hotkey">
/// The hotkey this class will represent.
/// Example values: <c>F1</c>, <c>Ctrl+Shift+Enter</c>
/// </param>
/// <param name="descriptionResourceKey">
/// The key in the localization dictionary that represents this hotkey. For example, <c>ReloadPluginHotkey</c>,
/// which represents the string "Reload Plugins Data" in <c>en.xaml</c>
/// </param>
/// <param name="descriptionFormatVariables">
/// Array of values that will replace <c>{0}</c>, <c>{1}</c>, <c>{2}</c>, etc.
/// in the localized string found via <c>description</c>.
/// </param>
/// <param name="removeHotkey">
/// An action that, when called, will unregister this hotkey. If it's <c>null</c>, it's assumed that this hotkey
/// can't be unregistered, and the "Overwrite" option will not appear in the hotkey dialog.
/// </param>
public RegisteredHotkeyData(
string hotkey, string descriptionResourceKey, object?[] descriptionFormatVariables, Action? removeHotkey = null
)
{
Hotkey = new HotkeyModel(hotkey);
DescriptionResourceKey = descriptionResourceKey;
DescriptionFormatVariables = descriptionFormatVariables;
RemoveHotkey = removeHotkey;
}
}