Flow.Launcher/Flow.Launcher/Helper/DWMDropShadow.cs

66 lines
2.2 KiB
C#

using System;
using System.Windows;
using System.Windows.Interop;
using Windows.Win32;
using Windows.Win32.Foundation;
using Windows.Win32.Graphics.Dwm;
using Windows.Win32.UI.Controls;
namespace Flow.Launcher.Helper;
public class DwmDropShadow
{
/// <summary>
/// Drops a standard shadow to a WPF Window, even if the window isborderless. Only works with DWM (Vista and Seven).
/// This method is much more efficient than setting AllowsTransparency to true and using the DropShadow effect,
/// as AllowsTransparency involves a huge permormance issue (hardware acceleration is turned off for all the window).
/// </summary>
/// <param name="window">Window to which the shadow will be applied</param>
public static void DropShadowToWindow(Window window)
{
if (!DropShadow(window))
{
window.SourceInitialized += window_SourceInitialized;
}
}
private static void window_SourceInitialized(object sender, EventArgs e) //fixed typo
{
Window window = (Window)sender;
DropShadow(window);
window.SourceInitialized -= window_SourceInitialized;
}
/// <summary>
/// The actual method that makes API calls to drop the shadow to the window
/// </summary>
/// <param name="window">Window to which the shadow will be applied</param>
/// <returns>True if the method succeeded, false if not</returns>
private static unsafe bool DropShadow(Window window)
{
try
{
WindowInteropHelper helper = new WindowInteropHelper(window);
int val = 2;
var ret1 = PInvoke.DwmSetWindowAttribute(new (helper.Handle), DWMWINDOWATTRIBUTE.DWMWA_NCRENDERING_POLICY, &val, 4);
if (ret1 == HRESULT.S_OK)
{
var m = new MARGINS { cyBottomHeight = 0, cxLeftWidth = 0, cxRightWidth = 0, cyTopHeight = 0 };
var ret2 = PInvoke.DwmExtendFrameIntoClientArea(new(helper.Handle), &m);
return ret2 == HRESULT.S_OK;
}
return false;
}
catch (Exception)
{
// Probably dwmapi.dll not found (incompatible OS)
return false;
}
}
}