mirror of
https://github.com/Flow-Launcher/Flow.Launcher.git
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245 lines
11 KiB
C#
245 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using Flow.Launcher.Plugin;
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namespace Flow.Launcher.Infrastructure.UserSettings
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{
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public class PluginsSettings : BaseModel
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{
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private string pythonExecutablePath = string.Empty;
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public string PythonExecutablePath
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{
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get => pythonExecutablePath;
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set
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{
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pythonExecutablePath = value;
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Constant.PythonPath = value;
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}
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}
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private string nodeExecutablePath = string.Empty;
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public string NodeExecutablePath
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{
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get => nodeExecutablePath;
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set
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{
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nodeExecutablePath = value;
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Constant.NodePath = value;
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}
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}
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/// <summary>
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/// Only used for serialization
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/// </summary>
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public Dictionary<string, Plugin> Plugins { get; set; } = new();
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/// <summary>
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/// Update plugin settings with metadata.
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/// FL will get default values from metadata first and then load settings to metadata
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/// </summary>
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/// <param name="metadatas">Parsed plugin metadatas</param>
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public void UpdatePluginSettings(List<PluginMetadata> metadatas)
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{
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foreach (var metadata in metadatas)
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{
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if (Plugins.TryGetValue(metadata.ID, out var settings))
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{
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// If settings exist, update settings & metadata value
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// update settings values with metadata
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if (string.IsNullOrEmpty(settings.Version))
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{
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settings.Version = metadata.Version;
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}
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settings.DefaultActionKeywords = metadata.ActionKeywords; // metadata provides default values
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settings.DefaultSearchDelayTime = metadata.SearchDelayTime; // metadata provides default values
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// update metadata values with settings
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if (settings.ActionKeywords?.Count > 0)
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{
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metadata.ActionKeywords = settings.ActionKeywords;
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metadata.ActionKeyword = settings.ActionKeywords[0];
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}
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else
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{
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metadata.ActionKeywords = new List<string>();
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metadata.ActionKeyword = string.Empty;
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}
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metadata.Disabled = settings.Disabled;
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metadata.Priority = settings.Priority;
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metadata.SearchDelayTime = settings.SearchDelayTime;
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metadata.HomeDisabled = settings.HomeDisabled;
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}
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else
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{
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// If settings does not exist, create a new one
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Plugins[metadata.ID] = new Plugin
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{
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ID = metadata.ID,
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Name = metadata.Name,
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Version = metadata.Version,
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DefaultActionKeywords = metadata.ActionKeywords, // metadata provides default values
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ActionKeywords = metadata.ActionKeywords, // use default value
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Disabled = metadata.Disabled,
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HomeDisabled = metadata.HomeDisabled,
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Priority = metadata.Priority,
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DefaultSearchDelayTime = metadata.SearchDelayTime, // metadata provides default values
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SearchDelayTime = metadata.SearchDelayTime, // use default value
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};
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}
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}
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}
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/// <summary>
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/// Update plugin hotkey information in metadata and plugin setting.
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/// </summary>
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/// <param name="hotkeyPluginInfo"></param>
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public void UpdatePluginHotkeyInfo(IDictionary<PluginPair, List<BasePluginHotkey>> hotkeyPluginInfo)
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{
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foreach (var info in hotkeyPluginInfo)
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{
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var pluginPair = info.Key;
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var hotkeyInfo = info.Value;
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var metadata = pluginPair.Metadata;
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if (Plugins.TryGetValue(pluginPair.Metadata.ID, out var plugin))
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{
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if (plugin.pluginHotkeys == null || plugin.pluginHotkeys.Count == 0)
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{
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// If plugin hotkeys does not exist, create a new one and initialize with default values
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plugin.pluginHotkeys = new List<PluginHotkey>();
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foreach (var hotkey in hotkeyInfo)
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{
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plugin.pluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = hotkey.DefaultHotkey // use default value
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});
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metadata.PluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = hotkey.DefaultHotkey // use default value
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});
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}
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}
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else
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{
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// If plugin hotkeys exist, update the existing hotkeys with the new values
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foreach (var hotkey in hotkeyInfo)
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{
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var existingHotkey = plugin.pluginHotkeys.Find(h => h.Id == hotkey.Id);
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if (existingHotkey != null)
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{
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// Update existing hotkey
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existingHotkey.DefaultHotkey = hotkey.DefaultHotkey; // hotkey info provides default values
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if (!hotkey.Editable) // If this hotkey is not editable anymore, we need to restore the hotkey
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{
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existingHotkey.Hotkey = hotkey.DefaultHotkey;
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}
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metadata.PluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = existingHotkey.Hotkey // use settings value
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});
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}
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else
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{
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// Add new hotkey if it does not exist
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plugin.pluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = hotkey.DefaultHotkey // use default value
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});
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metadata.PluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = hotkey.DefaultHotkey // use default value
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});
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}
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}
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}
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}
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else
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{
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// If settings does not exist, create a new one
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Plugins[metadata.ID] = new Plugin
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{
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ID = metadata.ID,
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Name = metadata.Name,
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Version = metadata.Version,
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DefaultActionKeywords = metadata.ActionKeywords, // metadata provides default values
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ActionKeywords = metadata.ActionKeywords, // use default value
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Disabled = metadata.Disabled,
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HomeDisabled = metadata.HomeDisabled,
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Priority = metadata.Priority,
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DefaultSearchDelayTime = metadata.SearchDelayTime, // metadata provides default values
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SearchDelayTime = metadata.SearchDelayTime, // use default value
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};
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foreach (var hotkey in hotkeyInfo)
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{
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Plugins[metadata.ID].pluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = hotkey.DefaultHotkey // use default value
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});
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metadata.PluginHotkeys.Add(new PluginHotkey
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{
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Id = hotkey.Id,
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DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
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Hotkey = hotkey.DefaultHotkey // use default value
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});
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}
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}
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}
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}
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public Plugin GetPluginSettings(string id)
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{
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if (Plugins.TryGetValue(id, out var plugin))
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{
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return plugin;
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}
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return null;
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}
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public Plugin RemovePluginSettings(string id)
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{
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Plugins.Remove(id, out var plugin);
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return plugin;
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}
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}
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public class Plugin
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{
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public string ID { get; set; }
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public string Name { get; set; }
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public string Version { get; set; }
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[JsonIgnore]
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public List<string> DefaultActionKeywords { get; set; }
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// a reference of the action keywords from plugin manager
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public List<string> ActionKeywords { get; set; }
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public int Priority { get; set; }
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[JsonIgnore]
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public int? DefaultSearchDelayTime { get; set; }
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public int? SearchDelayTime { get; set; }
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public List<PluginHotkey> pluginHotkeys { get; set; } = new List<PluginHotkey>();
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/// <summary>
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/// Used only to save the state of the plugin in settings
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/// </summary>
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public bool Disabled { get; set; }
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public bool HomeDisabled { get; set; }
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}
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}
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