Flow.Launcher/Flow.Launcher/Helper/HotKeyMapper.cs
2022-02-25 16:43:27 -06:00

104 lines
3.1 KiB
C#

using Flow.Launcher.Infrastructure.Hotkey;
using Flow.Launcher.Infrastructure.UserSettings;
using System;
using NHotkey;
using NHotkey.Wpf;
using Flow.Launcher.Core.Resource;
using System.Windows;
using Flow.Launcher.ViewModel;
namespace Flow.Launcher.Helper
{
internal static class HotKeyMapper
{
private static Settings settings;
private static MainViewModel mainViewModel;
internal static void Initialize(MainViewModel mainVM)
{
mainViewModel = mainVM;
settings = mainViewModel._settings;
SetHotkey(settings.Hotkey, OnToggleHotkey);
LoadCustomPluginHotkey();
}
internal static void OnToggleHotkey(object sender, HotkeyEventArgs args)
{
if (!mainViewModel.ShouldIgnoreHotkeys() && !mainViewModel.GameModeStatus)
mainViewModel.ToggleFlowLauncher();
}
private static void SetHotkey(string hotkeyStr, EventHandler<HotkeyEventArgs> action)
{
var hotkey = new HotkeyModel(hotkeyStr);
SetHotkey(hotkey, action);
}
internal static void SetHotkey(HotkeyModel hotkey, EventHandler<HotkeyEventArgs> action)
{
string hotkeyStr = hotkey.ToString();
try
{
HotkeyManager.Current.AddOrReplace(hotkeyStr, hotkey.CharKey, hotkey.ModifierKeys, action);
}
catch (Exception)
{
string errorMsg =
string.Format(InternationalizationManager.Instance.GetTranslation("registerHotkeyFailed"),
hotkeyStr);
MessageBox.Show(errorMsg);
}
}
internal static void RemoveHotkey(string hotkeyStr)
{
if (!string.IsNullOrEmpty(hotkeyStr))
{
HotkeyManager.Current.Remove(hotkeyStr);
}
}
internal static void LoadCustomPluginHotkey()
{
if (settings.CustomPluginHotkeys == null)
return;
foreach (CustomPluginHotkey hotkey in settings.CustomPluginHotkeys)
{
SetCustomQueryHotkey(hotkey);
}
}
internal static void SetCustomQueryHotkey(CustomPluginHotkey hotkey)
{
SetHotkey(hotkey.Hotkey, (s, e) =>
{
if (mainViewModel.ShouldIgnoreHotkeys() || mainViewModel.GameModeStatus)
return;
mainViewModel.Show();
mainViewModel.ChangeQueryText(hotkey.ActionKeyword, true);
});
}
internal static bool CheckAvailability(HotkeyModel currentHotkey)
{
try
{
HotkeyManager.Current.AddOrReplace("HotkeyAvailabilityTest", currentHotkey.CharKey, currentHotkey.ModifierKeys, (sender, e) => { });
return true;
}
catch
{
}
finally
{
HotkeyManager.Current.Remove("HotkeyAvailabilityTest");
}
return false;
}
}
}