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https://github.com/Flow-Launcher/Flow.Launcher.git
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74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using System.IO;
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using System.Threading.Tasks;
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using Flow.Launcher.Infrastructure.Logger;
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using Flow.Launcher.Infrastructure.UserSettings;
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using MemoryPack;
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namespace Flow.Launcher.Infrastructure.Storage
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{
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/// <summary>
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/// Stroage object using binary data
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/// Normally, it has better performance, but not readable
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/// </summary>
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/// <remarks>
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/// It utilize MemoryPack, which means the object must be MemoryPackSerializable <see href="https://github.com/Cysharp/MemoryPack"/>
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/// </remarks>
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public class BinaryStorage<T>
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{
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public const string FileSuffix = ".cache";
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// Let the derived class to set the file path
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public BinaryStorage(string filename, string directoryPath = null)
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{
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directoryPath ??= DataLocation.CacheDirectory;
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Helper.ValidateDirectory(directoryPath);
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FilePath = Path.Combine(directoryPath, $"{filename}{FileSuffix}");
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}
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public string FilePath { get; }
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public async ValueTask<T> TryLoadAsync(T defaultData)
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{
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if (File.Exists(FilePath))
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{
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if (new FileInfo(FilePath).Length == 0)
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{
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Log.Error($"|BinaryStorage.TryLoad|Zero length cache file <{FilePath}>");
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await SaveAsync(defaultData);
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return defaultData;
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}
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await using var stream = new FileStream(FilePath, FileMode.Open);
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var d = await DeserializeAsync(stream, defaultData);
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return d;
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}
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else
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{
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Log.Info("|BinaryStorage.TryLoad|Cache file not exist, load default data");
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await SaveAsync(defaultData);
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return defaultData;
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}
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}
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private static async ValueTask<T> DeserializeAsync(Stream stream, T defaultData)
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{
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try
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{
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var t = await MemoryPackSerializer.DeserializeAsync<T>(stream);
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return t;
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}
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catch (System.Exception)
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{
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// Log.Exception($"|BinaryStorage.Deserialize|Deserialize error for file <{FilePath}>", e);
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return defaultData;
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}
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}
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public async ValueTask SaveAsync(T data)
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{
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await using var stream = new FileStream(FilePath, FileMode.Create);
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await MemoryPackSerializer.SerializeAsync(stream, data);
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}
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}
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}
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