Flow.Launcher/Flow.Launcher.Core/Plugin/PluginAssemblyLoader.cs
Jeremy Wu 84a806bf75
Release 1.9.3 (#1052)
## Bug fixes
- Addresses the issue where WindowsSettings plugin results appear higher than other results #1020 

- Fixed an issue where full screen mode does not disable hotkey when enabled #1037 

- Fixed some potential issues when loading plugins that use shared assembly #1036 

- Sorted out a race condition issue causing image loading on some results to fail #1040 

- Revised ttf/otf support #935 

- Resolved the issue where WebSearch plugin would crash if not connected to internet #977 

- Fixed incorrect text for "New Tab" and "New Window" buttons under Settings' default browser section #951 

- Fixed typos in plugin title and WindowsSettings name inside the context menu #1056
2022-03-03 13:59:43 +11:00

47 lines
No EOL
1.8 KiB
C#

using Flow.Launcher.Infrastructure;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
namespace Flow.Launcher.Core.Plugin
{
internal class PluginAssemblyLoader : AssemblyLoadContext
{
private readonly AssemblyDependencyResolver dependencyResolver;
private readonly AssemblyName assemblyName;
internal PluginAssemblyLoader(string assemblyFilePath)
{
dependencyResolver = new AssemblyDependencyResolver(assemblyFilePath);
assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyFilePath));
}
internal Assembly LoadAssemblyAndDependencies()
{
return LoadFromAssemblyName(assemblyName);
}
protected override Assembly Load(AssemblyName assemblyName)
{
string assemblyPath = dependencyResolver.ResolveAssemblyToPath(assemblyName);
// When resolving dependencies, ignore assembly depenedencies that already exits with Flow.Launcher
// Otherwise duplicate assembly will be loaded and some weird behavior will occur, such as WinRT.Runtime.dll
// will fail due to loading multiple versions in process, each with their own static instance of registration state
var existAssembly = Default.Assemblies.FirstOrDefault(x => x.FullName == assemblyName.FullName);
return existAssembly ?? (assemblyPath == null ? null : LoadFromAssemblyPath(assemblyPath));
}
internal Type FromAssemblyGetTypeOfInterface(Assembly assembly, Type type)
{
var allTypes = assembly.ExportedTypes;
return allTypes.First(o => o.IsClass && !o.IsAbstract && o.GetInterfaces().Any(t => t == type));
}
}
}