mirror of
https://github.com/Flow-Launcher/Flow.Launcher.git
synced 2026-03-11 08:54:32 +00:00
574 lines
21 KiB
C#
574 lines
21 KiB
C#
using System;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media.Animation;
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using System.Windows.Controls;
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using System.Windows.Forms;
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using Flow.Launcher.Core.Plugin;
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using Flow.Launcher.Core.Resource;
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using Flow.Launcher.Helper;
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using Flow.Launcher.Infrastructure.UserSettings;
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using Flow.Launcher.ViewModel;
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using Screen = System.Windows.Forms.Screen;
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using ContextMenuStrip = System.Windows.Forms.ContextMenuStrip;
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using DragEventArgs = System.Windows.DragEventArgs;
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using KeyEventArgs = System.Windows.Input.KeyEventArgs;
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using NotifyIcon = System.Windows.Forms.NotifyIcon;
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using Flow.Launcher.Infrastructure;
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using System.Windows.Media;
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using Flow.Launcher.Infrastructure.Hotkey;
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using Flow.Launcher.Plugin.SharedCommands;
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using System.Windows.Threading;
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using System.Globalization;
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namespace Flow.Launcher
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{
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public partial class MainWindow
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{
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#region Private Fields
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private readonly Storyboard _progressBarStoryboard = new Storyboard();
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private bool isProgressBarStoryboardPaused;
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private Settings _settings;
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private NotifyIcon _notifyIcon;
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private ContextMenu contextMenu;
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private MainViewModel _viewModel;
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private readonly MediaPlayer animationSound = new();
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private bool _animating;
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#endregion
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public MainWindow(Settings settings, MainViewModel mainVM)
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{
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DataContext = mainVM;
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_viewModel = mainVM;
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_settings = settings;
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DispatcherTimer timer = new DispatcherTimer();
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timer.Interval = new TimeSpan(0, 0, 1);
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timer.Tick += Timer_Tick;
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timer.Start();
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InitializeComponent();
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InitializePosition();
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animationSound.Open(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Resources\\open.wav"));
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}
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public MainWindow()
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{
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InitializeComponent();
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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ClockBox.Text = System.DateTime.Now.ToString("tt hh:mm");
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DateBox.Text = System.DateTime.Now.ToString("ddd MM/dd", CultureInfo.InvariantCulture);
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}
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private void OnCopy(object sender, ExecutedRoutedEventArgs e)
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{
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if (QueryTextBox.SelectionLength == 0)
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{
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_viewModel.ResultCopy(string.Empty);
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}
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else if (!string.IsNullOrEmpty(QueryTextBox.Text))
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{
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_viewModel.ResultCopy(QueryTextBox.SelectedText);
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}
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}
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private async void OnClosing(object sender, CancelEventArgs e)
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{
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_settings.WindowTop = Top;
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_settings.WindowLeft = Left;
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_notifyIcon.Visible = false;
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_viewModel.Save();
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e.Cancel = true;
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await PluginManager.DisposePluginsAsync();
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Notification.Uninstall();
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Environment.Exit(0);
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}
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private void OnInitialized(object sender, EventArgs e)
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{
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}
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private void OnLoaded(object sender, RoutedEventArgs _)
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{
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CheckFirstLaunch();
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HideStartup();
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// show notify icon when flowlauncher is hidden
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InitializeNotifyIcon();
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InitializeColorScheme();
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WindowsInteropHelper.DisableControlBox(this);
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InitProgressbarAnimation();
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// since the default main window visibility is visible
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// so we need set focus during startup
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QueryTextBox.Focus();
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_viewModel.PropertyChanged += (o, e) =>
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{
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switch (e.PropertyName)
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{
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case nameof(MainViewModel.MainWindowVisibilityStatus):
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{
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if (_viewModel.MainWindowVisibilityStatus)
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{
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if (_settings.UseSound)
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{
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animationSound.Position = TimeSpan.Zero;
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animationSound.Play();
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}
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UpdatePosition();
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Activate();
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QueryTextBox.Focus();
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_settings.ActivateTimes++;
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if (!_viewModel.LastQuerySelected)
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{
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QueryTextBox.SelectAll();
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_viewModel.LastQuerySelected = true;
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}
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if (_viewModel.ProgressBarVisibility == Visibility.Visible && isProgressBarStoryboardPaused)
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{
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_progressBarStoryboard.Begin(ProgressBar, true);
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isProgressBarStoryboardPaused = false;
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}
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if(_settings.UseAnimation)
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WindowAnimator();
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}
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else if (!isProgressBarStoryboardPaused)
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{
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_progressBarStoryboard.Stop(ProgressBar);
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isProgressBarStoryboardPaused = true;
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}
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break;
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}
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case nameof(MainViewModel.ProgressBarVisibility):
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{
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Dispatcher.Invoke(async () =>
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{
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if (_viewModel.ProgressBarVisibility == Visibility.Hidden && !isProgressBarStoryboardPaused)
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{
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await Task.Delay(50);
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_progressBarStoryboard.Stop(ProgressBar);
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isProgressBarStoryboardPaused = true;
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}
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else if (_viewModel.MainWindowVisibilityStatus &&
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isProgressBarStoryboardPaused)
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{
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_progressBarStoryboard.Begin(ProgressBar, true);
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isProgressBarStoryboardPaused = false;
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}
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}, System.Windows.Threading.DispatcherPriority.Render);
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break;
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}
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case nameof(MainViewModel.QueryTextCursorMovedToEnd):
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if (_viewModel.QueryTextCursorMovedToEnd)
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{
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MoveQueryTextToEnd();
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_viewModel.QueryTextCursorMovedToEnd = false;
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}
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break;
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}
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};
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_settings.PropertyChanged += (o, e) =>
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{
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switch (e.PropertyName)
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{
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case nameof(Settings.HideNotifyIcon):
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_notifyIcon.Visible = !_settings.HideNotifyIcon;
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break;
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case nameof(Settings.Language):
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UpdateNotifyIconText();
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break;
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case nameof(Settings.Hotkey):
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UpdateNotifyIconText();
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break;
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}
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};
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}
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private void InitializePosition()
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{
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if (_settings.RememberLastLaunchLocation)
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{
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Top = _settings.WindowTop;
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Left = _settings.WindowLeft;
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}
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else
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{
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Left = WindowLeft();
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Top = WindowTop();
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}
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}
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private void UpdateNotifyIconText()
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{
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var menu = contextMenu;
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((MenuItem)menu.Items[1]).Header = InternationalizationManager.Instance.GetTranslation("iconTrayOpen") + " (" + _settings.Hotkey + ")";
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((MenuItem)menu.Items[2]).Header = InternationalizationManager.Instance.GetTranslation("GameMode");
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((MenuItem)menu.Items[3]).Header = InternationalizationManager.Instance.GetTranslation("iconTraySettings");
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((MenuItem)menu.Items[4]).Header = InternationalizationManager.Instance.GetTranslation("iconTrayExit");
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}
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private void InitializeNotifyIcon()
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{
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_notifyIcon = new NotifyIcon
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{
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Text = Infrastructure.Constant.FlowLauncher,
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Icon = Properties.Resources.app,
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Visible = !_settings.HideNotifyIcon
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};
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contextMenu = new ContextMenu();
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var header = new MenuItem
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{
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Header = "Flow Launcher",
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IsEnabled = false
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};
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var open = new MenuItem
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{
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Header = InternationalizationManager.Instance.GetTranslation("iconTrayOpen") + " (" +_settings.Hotkey + ")"
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};
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var gamemode = new MenuItem
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{
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Header = InternationalizationManager.Instance.GetTranslation("GameMode")
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};
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var settings = new MenuItem
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{
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Header = InternationalizationManager.Instance.GetTranslation("iconTraySettings")
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};
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var exit = new MenuItem
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{
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Header = InternationalizationManager.Instance.GetTranslation("iconTrayExit")
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};
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open.Click += (o, e) => _viewModel.ToggleFlowLauncher();
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gamemode.Click += (o, e) => ToggleGameMode();
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settings.Click += (o, e) => App.API.OpenSettingDialog();
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exit.Click += (o, e) => Close();
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contextMenu.Items.Add(header);
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contextMenu.Items.Add(open);
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gamemode.ToolTip = InternationalizationManager.Instance.GetTranslation("GameModeToolTip");
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contextMenu.Items.Add(gamemode);
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contextMenu.Items.Add(settings);
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contextMenu.Items.Add(exit);
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_notifyIcon.ContextMenuStrip = new ContextMenuStrip(); // it need for close the context menu. if not, context menu can't close.
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_notifyIcon.MouseClick += (o, e) =>
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{
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switch (e.Button)
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{
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case MouseButtons.Left:
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_viewModel.ToggleFlowLauncher();
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break;
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case MouseButtons.Right:
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contextMenu.IsOpen = true;
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break;
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}
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};
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}
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private void CheckFirstLaunch()
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{
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if (_settings.FirstLaunch)
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{
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_settings.FirstLaunch = false;
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PluginManager.API.SaveAppAllSettings();
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OpenWelcomeWindow();
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}
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}
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private void OpenWelcomeWindow()
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{
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var WelcomeWindow = new WelcomeWindow(_settings);
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WelcomeWindow.Show();
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}
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private void ToggleGameMode()
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{
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if (_viewModel.GameModeStatus)
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{
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_notifyIcon.Icon = Properties.Resources.app;
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_viewModel.GameModeStatus = false;
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}
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else
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{
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_notifyIcon.Icon = Properties.Resources.gamemode;
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_viewModel.GameModeStatus = true;
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}
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}
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private void InitProgressbarAnimation()
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{
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var da = new DoubleAnimation(ProgressBar.X2, ActualWidth + 150,
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new Duration(new TimeSpan(0, 0, 0, 0, 1600)));
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var da1 = new DoubleAnimation(ProgressBar.X1, ActualWidth + 50, new Duration(new TimeSpan(0, 0, 0, 0, 1600)));
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Storyboard.SetTargetProperty(da, new PropertyPath("(Line.X2)"));
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Storyboard.SetTargetProperty(da1, new PropertyPath("(Line.X1)"));
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_progressBarStoryboard.Children.Add(da);
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_progressBarStoryboard.Children.Add(da1);
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_progressBarStoryboard.RepeatBehavior = RepeatBehavior.Forever;
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_viewModel.ProgressBarVisibility = Visibility.Hidden;
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isProgressBarStoryboardPaused = true;
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}
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public void WindowAnimator()
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{
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if (_animating)
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return;
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_animating = true;
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UpdatePosition();
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Storyboard sb = new Storyboard();
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Storyboard iconsb = new Storyboard();
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CircleEase easing = new CircleEase(); // or whatever easing class you want
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easing.EasingMode = EasingMode.EaseInOut;
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var da = new DoubleAnimation
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{
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From = 0,
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To = 1,
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Duration = TimeSpan.FromSeconds(0.25),
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FillBehavior = FillBehavior.Stop
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};
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var da2 = new DoubleAnimation
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{
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From = Top + 10,
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To = Top,
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Duration = TimeSpan.FromSeconds(0.25),
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FillBehavior = FillBehavior.Stop
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};
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var da3 = new DoubleAnimation
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{
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From = 12,
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To = 0,
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EasingFunction = easing,
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Duration = TimeSpan.FromSeconds(0.36),
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FillBehavior = FillBehavior.Stop
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};
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Storyboard.SetTarget(da, this);
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Storyboard.SetTargetProperty(da, new PropertyPath(Window.OpacityProperty));
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Storyboard.SetTargetProperty(da2, new PropertyPath(Window.TopProperty));
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Storyboard.SetTargetProperty(da3, new PropertyPath(TopProperty));
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sb.Children.Add(da);
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sb.Children.Add(da2);
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iconsb.Children.Add(da3);
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sb.Completed += (_, _) => _animating = false;
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_settings.WindowLeft = Left;
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_settings.WindowTop = Top;
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iconsb.Begin(SearchIcon);
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sb.Begin(FlowMainWindow);
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}
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private void OnMouseDown(object sender, MouseButtonEventArgs e)
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{
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if (e.ChangedButton == MouseButton.Left) DragMove();
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}
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private void OnPreviewMouseButtonDown(object sender, MouseButtonEventArgs e)
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{
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if (sender != null && e.OriginalSource != null)
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{
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var r = (ResultListBox)sender;
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var d = (DependencyObject)e.OriginalSource;
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var item = ItemsControl.ContainerFromElement(r, d) as ListBoxItem;
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var result = (ResultViewModel)item?.DataContext;
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if (result != null)
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{
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if (e.ChangedButton == MouseButton.Left)
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{
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_viewModel.OpenResultCommand.Execute(null);
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}
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else if (e.ChangedButton == MouseButton.Right)
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{
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_viewModel.LoadContextMenuCommand.Execute(null);
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}
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}
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}
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}
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private void OnPreviewDragOver(object sender, DragEventArgs e)
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{
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e.Handled = true;
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}
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private async void OnContextMenusForSettingsClick(object sender, RoutedEventArgs e)
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{
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_viewModel.Hide();
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if(_settings.UseAnimation)
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await Task.Delay(100);
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App.API.OpenSettingDialog();
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}
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private async void OnDeactivated(object sender, EventArgs e)
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{
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//This condition stops extra hide call when animator is on,
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// which causes the toggling to occasional hide instead of show.
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if (_viewModel.MainWindowVisibilityStatus)
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{
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// Need time to initialize the main query window animation.
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// This also stops the mainwindow from flickering occasionally after Settings window is opened
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// and always after Settings window is closed.
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if (_settings.UseAnimation)
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await Task.Delay(100);
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if (_settings.HideWhenDeactive)
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{
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_viewModel.Hide();
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}
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}
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}
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private void UpdatePosition()
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{
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if (_animating)
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return;
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if (_settings.RememberLastLaunchLocation)
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{
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Left = _settings.WindowLeft;
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Top = _settings.WindowTop;
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}
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else
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{
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Left = WindowLeft();
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Top = WindowTop();
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}
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}
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private void OnLocationChanged(object sender, EventArgs e)
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{
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if (_animating)
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return;
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if (_settings.RememberLastLaunchLocation)
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{
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_settings.WindowLeft = Left;
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_settings.WindowTop = Top;
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}
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}
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public void HideStartup()
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{
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UpdatePosition();
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if (_settings.HideOnStartup)
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{
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_viewModel.Hide();
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}
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else
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{
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_viewModel.Show();
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}
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}
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public double WindowLeft()
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{
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var screen = Screen.FromPoint(System.Windows.Forms.Cursor.Position);
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var dip1 = WindowsInteropHelper.TransformPixelsToDIP(this, screen.WorkingArea.X, 0);
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var dip2 = WindowsInteropHelper.TransformPixelsToDIP(this, screen.WorkingArea.Width, 0);
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var left = (dip2.X - ActualWidth) / 2 + dip1.X;
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return left;
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}
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public double WindowTop()
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{
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var screen = Screen.FromPoint(System.Windows.Forms.Cursor.Position);
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var dip1 = WindowsInteropHelper.TransformPixelsToDIP(this, 0, screen.WorkingArea.Y);
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var dip2 = WindowsInteropHelper.TransformPixelsToDIP(this, 0, screen.WorkingArea.Height);
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var top = (dip2.Y - QueryTextBox.ActualHeight) / 4 + dip1.Y;
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return top;
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}
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/// <summary>
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/// Register up and down key
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/// todo: any way to put this in xaml ?
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/// </summary>
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private void OnKeyDown(object sender, KeyEventArgs e)
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{
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switch (e.Key)
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{
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case Key.Down:
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_viewModel.SelectNextItemCommand.Execute(null);
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e.Handled = true;
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break;
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case Key.Up:
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_viewModel.SelectPrevItemCommand.Execute(null);
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e.Handled = true;
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break;
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case Key.PageDown:
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_viewModel.SelectNextPageCommand.Execute(null);
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e.Handled = true;
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break;
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case Key.PageUp:
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_viewModel.SelectPrevPageCommand.Execute(null);
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e.Handled = true;
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break;
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case Key.Right:
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if (_viewModel.SelectedIsFromQueryResults()
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&& QueryTextBox.CaretIndex == QueryTextBox.Text.Length
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&& !string.IsNullOrEmpty(QueryTextBox.Text))
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{
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_viewModel.LoadContextMenuCommand.Execute(null);
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e.Handled = true;
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}
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break;
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case Key.Left:
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if (!_viewModel.SelectedIsFromQueryResults() && QueryTextBox.CaretIndex == 0)
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{
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_viewModel.EscCommand.Execute(null);
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e.Handled = true;
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}
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break;
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case Key.Back:
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var specialKeyState = GlobalHotkey.CheckModifiers();
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if (specialKeyState.CtrlPressed)
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{
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if (_viewModel.SelectedIsFromQueryResults()
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&& QueryTextBox.Text.Length > 0
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&& QueryTextBox.CaretIndex == QueryTextBox.Text.Length)
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{
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var queryWithoutActionKeyword =
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QueryBuilder.Build(QueryTextBox.Text.Trim(), PluginManager.NonGlobalPlugins).Search;
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if (FilesFolders.IsLocationPathString(queryWithoutActionKeyword))
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{
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_viewModel.BackspaceCommand.Execute(null);
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e.Handled = true;
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}
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}
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}
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break;
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default:
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break;
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}
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}
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private void MoveQueryTextToEnd()
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{
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// QueryTextBox seems to be update with a DispatcherPriority as low as ContextIdle.
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// To ensure QueryTextBox is up to date with QueryText from the View, we need to Dispatch with such a priority
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Dispatcher.Invoke(() => QueryTextBox.CaretIndex = QueryTextBox.Text.Length, System.Windows.Threading.DispatcherPriority.ContextIdle);
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}
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public void InitializeColorScheme()
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{
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if (_settings.ColorScheme == Constant.Light)
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{
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ModernWpf.ThemeManager.Current.ApplicationTheme = ModernWpf.ApplicationTheme.Light;
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|
}
|
|
else if (_settings.ColorScheme == Constant.Dark)
|
|
{
|
|
ModernWpf.ThemeManager.Current.ApplicationTheme = ModernWpf.ApplicationTheme.Dark;
|
|
}
|
|
}
|
|
}
|
|
}
|