Flow.Launcher/Flow.Launcher/MainWindow.xaml.cs
DB p 3b0551ff37 - Add Clock Code
- Add Base Clock Style
2022-08-31 15:21:52 +09:00

574 lines
21 KiB
C#

using System;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Animation;
using System.Windows.Controls;
using System.Windows.Forms;
using Flow.Launcher.Core.Plugin;
using Flow.Launcher.Core.Resource;
using Flow.Launcher.Helper;
using Flow.Launcher.Infrastructure.UserSettings;
using Flow.Launcher.ViewModel;
using Screen = System.Windows.Forms.Screen;
using ContextMenuStrip = System.Windows.Forms.ContextMenuStrip;
using DragEventArgs = System.Windows.DragEventArgs;
using KeyEventArgs = System.Windows.Input.KeyEventArgs;
using NotifyIcon = System.Windows.Forms.NotifyIcon;
using Flow.Launcher.Infrastructure;
using System.Windows.Media;
using Flow.Launcher.Infrastructure.Hotkey;
using Flow.Launcher.Plugin.SharedCommands;
using System.Windows.Threading;
using System.Globalization;
namespace Flow.Launcher
{
public partial class MainWindow
{
#region Private Fields
private readonly Storyboard _progressBarStoryboard = new Storyboard();
private bool isProgressBarStoryboardPaused;
private Settings _settings;
private NotifyIcon _notifyIcon;
private ContextMenu contextMenu;
private MainViewModel _viewModel;
private readonly MediaPlayer animationSound = new();
private bool _animating;
#endregion
public MainWindow(Settings settings, MainViewModel mainVM)
{
DataContext = mainVM;
_viewModel = mainVM;
_settings = settings;
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0, 0, 1);
timer.Tick += Timer_Tick;
timer.Start();
InitializeComponent();
InitializePosition();
animationSound.Open(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Resources\\open.wav"));
}
public MainWindow()
{
InitializeComponent();
}
private void Timer_Tick(object sender, EventArgs e)
{
ClockBox.Text = System.DateTime.Now.ToString("tt hh:mm");
DateBox.Text = System.DateTime.Now.ToString("ddd MM/dd", CultureInfo.InvariantCulture);
}
private void OnCopy(object sender, ExecutedRoutedEventArgs e)
{
if (QueryTextBox.SelectionLength == 0)
{
_viewModel.ResultCopy(string.Empty);
}
else if (!string.IsNullOrEmpty(QueryTextBox.Text))
{
_viewModel.ResultCopy(QueryTextBox.SelectedText);
}
}
private async void OnClosing(object sender, CancelEventArgs e)
{
_settings.WindowTop = Top;
_settings.WindowLeft = Left;
_notifyIcon.Visible = false;
_viewModel.Save();
e.Cancel = true;
await PluginManager.DisposePluginsAsync();
Notification.Uninstall();
Environment.Exit(0);
}
private void OnInitialized(object sender, EventArgs e)
{
}
private void OnLoaded(object sender, RoutedEventArgs _)
{
CheckFirstLaunch();
HideStartup();
// show notify icon when flowlauncher is hidden
InitializeNotifyIcon();
InitializeColorScheme();
WindowsInteropHelper.DisableControlBox(this);
InitProgressbarAnimation();
// since the default main window visibility is visible
// so we need set focus during startup
QueryTextBox.Focus();
_viewModel.PropertyChanged += (o, e) =>
{
switch (e.PropertyName)
{
case nameof(MainViewModel.MainWindowVisibilityStatus):
{
if (_viewModel.MainWindowVisibilityStatus)
{
if (_settings.UseSound)
{
animationSound.Position = TimeSpan.Zero;
animationSound.Play();
}
UpdatePosition();
Activate();
QueryTextBox.Focus();
_settings.ActivateTimes++;
if (!_viewModel.LastQuerySelected)
{
QueryTextBox.SelectAll();
_viewModel.LastQuerySelected = true;
}
if (_viewModel.ProgressBarVisibility == Visibility.Visible && isProgressBarStoryboardPaused)
{
_progressBarStoryboard.Begin(ProgressBar, true);
isProgressBarStoryboardPaused = false;
}
if(_settings.UseAnimation)
WindowAnimator();
}
else if (!isProgressBarStoryboardPaused)
{
_progressBarStoryboard.Stop(ProgressBar);
isProgressBarStoryboardPaused = true;
}
break;
}
case nameof(MainViewModel.ProgressBarVisibility):
{
Dispatcher.Invoke(async () =>
{
if (_viewModel.ProgressBarVisibility == Visibility.Hidden && !isProgressBarStoryboardPaused)
{
await Task.Delay(50);
_progressBarStoryboard.Stop(ProgressBar);
isProgressBarStoryboardPaused = true;
}
else if (_viewModel.MainWindowVisibilityStatus &&
isProgressBarStoryboardPaused)
{
_progressBarStoryboard.Begin(ProgressBar, true);
isProgressBarStoryboardPaused = false;
}
}, System.Windows.Threading.DispatcherPriority.Render);
break;
}
case nameof(MainViewModel.QueryTextCursorMovedToEnd):
if (_viewModel.QueryTextCursorMovedToEnd)
{
MoveQueryTextToEnd();
_viewModel.QueryTextCursorMovedToEnd = false;
}
break;
}
};
_settings.PropertyChanged += (o, e) =>
{
switch (e.PropertyName)
{
case nameof(Settings.HideNotifyIcon):
_notifyIcon.Visible = !_settings.HideNotifyIcon;
break;
case nameof(Settings.Language):
UpdateNotifyIconText();
break;
case nameof(Settings.Hotkey):
UpdateNotifyIconText();
break;
}
};
}
private void InitializePosition()
{
if (_settings.RememberLastLaunchLocation)
{
Top = _settings.WindowTop;
Left = _settings.WindowLeft;
}
else
{
Left = WindowLeft();
Top = WindowTop();
}
}
private void UpdateNotifyIconText()
{
var menu = contextMenu;
((MenuItem)menu.Items[1]).Header = InternationalizationManager.Instance.GetTranslation("iconTrayOpen") + " (" + _settings.Hotkey + ")";
((MenuItem)menu.Items[2]).Header = InternationalizationManager.Instance.GetTranslation("GameMode");
((MenuItem)menu.Items[3]).Header = InternationalizationManager.Instance.GetTranslation("iconTraySettings");
((MenuItem)menu.Items[4]).Header = InternationalizationManager.Instance.GetTranslation("iconTrayExit");
}
private void InitializeNotifyIcon()
{
_notifyIcon = new NotifyIcon
{
Text = Infrastructure.Constant.FlowLauncher,
Icon = Properties.Resources.app,
Visible = !_settings.HideNotifyIcon
};
contextMenu = new ContextMenu();
var header = new MenuItem
{
Header = "Flow Launcher",
IsEnabled = false
};
var open = new MenuItem
{
Header = InternationalizationManager.Instance.GetTranslation("iconTrayOpen") + " (" +_settings.Hotkey + ")"
};
var gamemode = new MenuItem
{
Header = InternationalizationManager.Instance.GetTranslation("GameMode")
};
var settings = new MenuItem
{
Header = InternationalizationManager.Instance.GetTranslation("iconTraySettings")
};
var exit = new MenuItem
{
Header = InternationalizationManager.Instance.GetTranslation("iconTrayExit")
};
open.Click += (o, e) => _viewModel.ToggleFlowLauncher();
gamemode.Click += (o, e) => ToggleGameMode();
settings.Click += (o, e) => App.API.OpenSettingDialog();
exit.Click += (o, e) => Close();
contextMenu.Items.Add(header);
contextMenu.Items.Add(open);
gamemode.ToolTip = InternationalizationManager.Instance.GetTranslation("GameModeToolTip");
contextMenu.Items.Add(gamemode);
contextMenu.Items.Add(settings);
contextMenu.Items.Add(exit);
_notifyIcon.ContextMenuStrip = new ContextMenuStrip(); // it need for close the context menu. if not, context menu can't close.
_notifyIcon.MouseClick += (o, e) =>
{
switch (e.Button)
{
case MouseButtons.Left:
_viewModel.ToggleFlowLauncher();
break;
case MouseButtons.Right:
contextMenu.IsOpen = true;
break;
}
};
}
private void CheckFirstLaunch()
{
if (_settings.FirstLaunch)
{
_settings.FirstLaunch = false;
PluginManager.API.SaveAppAllSettings();
OpenWelcomeWindow();
}
}
private void OpenWelcomeWindow()
{
var WelcomeWindow = new WelcomeWindow(_settings);
WelcomeWindow.Show();
}
private void ToggleGameMode()
{
if (_viewModel.GameModeStatus)
{
_notifyIcon.Icon = Properties.Resources.app;
_viewModel.GameModeStatus = false;
}
else
{
_notifyIcon.Icon = Properties.Resources.gamemode;
_viewModel.GameModeStatus = true;
}
}
private void InitProgressbarAnimation()
{
var da = new DoubleAnimation(ProgressBar.X2, ActualWidth + 150,
new Duration(new TimeSpan(0, 0, 0, 0, 1600)));
var da1 = new DoubleAnimation(ProgressBar.X1, ActualWidth + 50, new Duration(new TimeSpan(0, 0, 0, 0, 1600)));
Storyboard.SetTargetProperty(da, new PropertyPath("(Line.X2)"));
Storyboard.SetTargetProperty(da1, new PropertyPath("(Line.X1)"));
_progressBarStoryboard.Children.Add(da);
_progressBarStoryboard.Children.Add(da1);
_progressBarStoryboard.RepeatBehavior = RepeatBehavior.Forever;
_viewModel.ProgressBarVisibility = Visibility.Hidden;
isProgressBarStoryboardPaused = true;
}
public void WindowAnimator()
{
if (_animating)
return;
_animating = true;
UpdatePosition();
Storyboard sb = new Storyboard();
Storyboard iconsb = new Storyboard();
CircleEase easing = new CircleEase(); // or whatever easing class you want
easing.EasingMode = EasingMode.EaseInOut;
var da = new DoubleAnimation
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(0.25),
FillBehavior = FillBehavior.Stop
};
var da2 = new DoubleAnimation
{
From = Top + 10,
To = Top,
Duration = TimeSpan.FromSeconds(0.25),
FillBehavior = FillBehavior.Stop
};
var da3 = new DoubleAnimation
{
From = 12,
To = 0,
EasingFunction = easing,
Duration = TimeSpan.FromSeconds(0.36),
FillBehavior = FillBehavior.Stop
};
Storyboard.SetTarget(da, this);
Storyboard.SetTargetProperty(da, new PropertyPath(Window.OpacityProperty));
Storyboard.SetTargetProperty(da2, new PropertyPath(Window.TopProperty));
Storyboard.SetTargetProperty(da3, new PropertyPath(TopProperty));
sb.Children.Add(da);
sb.Children.Add(da2);
iconsb.Children.Add(da3);
sb.Completed += (_, _) => _animating = false;
_settings.WindowLeft = Left;
_settings.WindowTop = Top;
iconsb.Begin(SearchIcon);
sb.Begin(FlowMainWindow);
}
private void OnMouseDown(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Left) DragMove();
}
private void OnPreviewMouseButtonDown(object sender, MouseButtonEventArgs e)
{
if (sender != null && e.OriginalSource != null)
{
var r = (ResultListBox)sender;
var d = (DependencyObject)e.OriginalSource;
var item = ItemsControl.ContainerFromElement(r, d) as ListBoxItem;
var result = (ResultViewModel)item?.DataContext;
if (result != null)
{
if (e.ChangedButton == MouseButton.Left)
{
_viewModel.OpenResultCommand.Execute(null);
}
else if (e.ChangedButton == MouseButton.Right)
{
_viewModel.LoadContextMenuCommand.Execute(null);
}
}
}
}
private void OnPreviewDragOver(object sender, DragEventArgs e)
{
e.Handled = true;
}
private async void OnContextMenusForSettingsClick(object sender, RoutedEventArgs e)
{
_viewModel.Hide();
if(_settings.UseAnimation)
await Task.Delay(100);
App.API.OpenSettingDialog();
}
private async void OnDeactivated(object sender, EventArgs e)
{
//This condition stops extra hide call when animator is on,
// which causes the toggling to occasional hide instead of show.
if (_viewModel.MainWindowVisibilityStatus)
{
// Need time to initialize the main query window animation.
// This also stops the mainwindow from flickering occasionally after Settings window is opened
// and always after Settings window is closed.
if (_settings.UseAnimation)
await Task.Delay(100);
if (_settings.HideWhenDeactive)
{
_viewModel.Hide();
}
}
}
private void UpdatePosition()
{
if (_animating)
return;
if (_settings.RememberLastLaunchLocation)
{
Left = _settings.WindowLeft;
Top = _settings.WindowTop;
}
else
{
Left = WindowLeft();
Top = WindowTop();
}
}
private void OnLocationChanged(object sender, EventArgs e)
{
if (_animating)
return;
if (_settings.RememberLastLaunchLocation)
{
_settings.WindowLeft = Left;
_settings.WindowTop = Top;
}
}
public void HideStartup()
{
UpdatePosition();
if (_settings.HideOnStartup)
{
_viewModel.Hide();
}
else
{
_viewModel.Show();
}
}
public double WindowLeft()
{
var screen = Screen.FromPoint(System.Windows.Forms.Cursor.Position);
var dip1 = WindowsInteropHelper.TransformPixelsToDIP(this, screen.WorkingArea.X, 0);
var dip2 = WindowsInteropHelper.TransformPixelsToDIP(this, screen.WorkingArea.Width, 0);
var left = (dip2.X - ActualWidth) / 2 + dip1.X;
return left;
}
public double WindowTop()
{
var screen = Screen.FromPoint(System.Windows.Forms.Cursor.Position);
var dip1 = WindowsInteropHelper.TransformPixelsToDIP(this, 0, screen.WorkingArea.Y);
var dip2 = WindowsInteropHelper.TransformPixelsToDIP(this, 0, screen.WorkingArea.Height);
var top = (dip2.Y - QueryTextBox.ActualHeight) / 4 + dip1.Y;
return top;
}
/// <summary>
/// Register up and down key
/// todo: any way to put this in xaml ?
/// </summary>
private void OnKeyDown(object sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.Down:
_viewModel.SelectNextItemCommand.Execute(null);
e.Handled = true;
break;
case Key.Up:
_viewModel.SelectPrevItemCommand.Execute(null);
e.Handled = true;
break;
case Key.PageDown:
_viewModel.SelectNextPageCommand.Execute(null);
e.Handled = true;
break;
case Key.PageUp:
_viewModel.SelectPrevPageCommand.Execute(null);
e.Handled = true;
break;
case Key.Right:
if (_viewModel.SelectedIsFromQueryResults()
&& QueryTextBox.CaretIndex == QueryTextBox.Text.Length
&& !string.IsNullOrEmpty(QueryTextBox.Text))
{
_viewModel.LoadContextMenuCommand.Execute(null);
e.Handled = true;
}
break;
case Key.Left:
if (!_viewModel.SelectedIsFromQueryResults() && QueryTextBox.CaretIndex == 0)
{
_viewModel.EscCommand.Execute(null);
e.Handled = true;
}
break;
case Key.Back:
var specialKeyState = GlobalHotkey.CheckModifiers();
if (specialKeyState.CtrlPressed)
{
if (_viewModel.SelectedIsFromQueryResults()
&& QueryTextBox.Text.Length > 0
&& QueryTextBox.CaretIndex == QueryTextBox.Text.Length)
{
var queryWithoutActionKeyword =
QueryBuilder.Build(QueryTextBox.Text.Trim(), PluginManager.NonGlobalPlugins).Search;
if (FilesFolders.IsLocationPathString(queryWithoutActionKeyword))
{
_viewModel.BackspaceCommand.Execute(null);
e.Handled = true;
}
}
}
break;
default:
break;
}
}
private void MoveQueryTextToEnd()
{
// QueryTextBox seems to be update with a DispatcherPriority as low as ContextIdle.
// To ensure QueryTextBox is up to date with QueryText from the View, we need to Dispatch with such a priority
Dispatcher.Invoke(() => QueryTextBox.CaretIndex = QueryTextBox.Text.Length, System.Windows.Threading.DispatcherPriority.ContextIdle);
}
public void InitializeColorScheme()
{
if (_settings.ColorScheme == Constant.Light)
{
ModernWpf.ThemeManager.Current.ApplicationTheme = ModernWpf.ApplicationTheme.Light;
}
else if (_settings.ColorScheme == Constant.Dark)
{
ModernWpf.ThemeManager.Current.ApplicationTheme = ModernWpf.ApplicationTheme.Dark;
}
}
}
}