Flow.Launcher/Plugins/Flow.Launcher.Plugin.PluginsManager/Utilities.cs
2023-04-25 21:02:34 +08:00

59 lines
2.5 KiB
C#

using ICSharpCode.SharpZipLib.Zip;
using System.IO;
namespace Flow.Launcher.Plugin.PluginsManager
{
internal static class Utilities
{
/// <summary>
/// Unzip contents to the given directory.
/// </summary>
/// <param name="zipFilePath">The path to the zip file.</param>
/// <param name="strDirectory">The output directory.</param>
/// <param name="overwrite">overwrite</param>
internal static void UnZip(string zipFilePath, string strDirectory, bool overwrite)
{
if (strDirectory == "")
strDirectory = Directory.GetCurrentDirectory();
using var zipStream = new ZipInputStream(File.OpenRead(zipFilePath));
ZipEntry theEntry;
while ((theEntry = zipStream.GetNextEntry()) != null)
{
var pathToZip = theEntry.Name;
var directoryName = string.IsNullOrEmpty(pathToZip) ? "" : Path.GetDirectoryName(pathToZip);
var fileName = Path.GetFileName(pathToZip);
var destinationDir = Path.Combine(strDirectory, directoryName);
var destinationFile = Path.Combine(destinationDir, fileName);
Directory.CreateDirectory(destinationDir);
if (string.IsNullOrEmpty(fileName) || (File.Exists(destinationFile) && !overwrite))
continue;
using var streamWriter = File.Create(destinationFile);
zipStream.CopyTo(streamWriter);
}
}
internal static string GetContainingFolderPathAfterUnzip(string unzippedParentFolderPath)
{
var unzippedFolderCount = Directory.GetDirectories(unzippedParentFolderPath).Length;
var unzippedFilesCount = Directory.GetFiles(unzippedParentFolderPath).Length;
// adjust path depending on how the plugin is zipped up
// the recommended should be to zip up the folder not the contents
if (unzippedFolderCount == 1 && unzippedFilesCount == 0)
// folder is zipped up, unzipped plugin directory structure: tempPath/unzippedParentPluginFolder/pluginFolderName/
return Directory.GetDirectories(unzippedParentFolderPath)[0];
if (unzippedFilesCount > 1)
// content is zipped up, unzipped plugin directory structure: tempPath/unzippedParentPluginFolder/
return unzippedParentFolderPath;
return string.Empty;
}
}
}