Flow.Launcher/Flow.Launcher.Infrastructure/UserSettings/DataLocation.cs

61 lines
2.3 KiB
C#

using System;
using System.IO;
using Flow.Launcher.Plugin.SharedCommands;
namespace Flow.Launcher.Infrastructure.UserSettings
{
public static class DataLocation
{
static DataLocation()
{
// check whether the package locate in %LocalAppData%
// if not create the portable data folder
// Don't create the folder if the version is 1.0.0 (Dev) to allow potential debugging with data in the project folder
// It is still possible to create the UserData folder for dev version manually but we want to keep the current behavior
if (!Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)
.PathContains(Constant.ProgramDirectory)
&& !IsDevVersion)
{
Directory.CreateDirectory(PortableDataPath);
}
PluginsDirectory = Path.Combine(DataDirectory(), Constant.Plugins);
PluginEnvironmentsPath = Path.Combine(DataDirectory(), PluginEnvironments);
}
public const string PortableFolderName = "UserData";
public const string DeletionIndicatorFile = ".dead";
public static string PortableDataPath = Path.Combine(Constant.ProgramDirectory, PortableFolderName);
public static string RoamingDataPath =
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "FlowLauncher");
public static bool IsDevVersion => Constant.Version == "1.0.0";
public static string DataDirectory()
{
if (PortableDataLocationInUse())
return PortableDataPath;
return RoamingDataPath;
}
public static bool PortableDataLocationInUse()
{
if (Directory.Exists(PortableDataPath) && !File.Exists(DeletionIndicatorFile))
return true;
return false;
}
public static readonly string PluginsDirectory;
public static readonly string PluginSettingsDirectory =
Path.Combine(DataDirectory(), "Settings", Constant.Plugins);
public const string PythonEnvironmentName = "Python";
public const string NodeEnvironmentName = "Node.js";
public const string PluginEnvironments = "Environments";
public static readonly string PluginEnvironmentsPath;
}
}