mirror of
https://github.com/Flow-Launcher/Flow.Launcher.git
synced 2026-03-11 08:54:32 +00:00
312 lines
11 KiB
C#
312 lines
11 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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#pragma warning disable IDE0005
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using System.Windows;
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#pragma warning restore IDE0005
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namespace Flow.Launcher.Plugin.SharedCommands
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{
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/// <summary>
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/// Commands that are useful to run on files... and folders!
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/// </summary>
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public static class FilesFolders
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{
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private const string FileExplorerProgramName = "explorer";
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/// <summary>
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/// Copies the folder and all of its files and folders
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/// including subfolders to the target location
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/// </summary>
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/// <param name="sourcePath"></param>
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/// <param name="targetPath"></param>
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public static void CopyAll(this string sourcePath, string targetPath)
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{
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// Get the subdirectories for the specified directory.
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DirectoryInfo dir = new DirectoryInfo(sourcePath);
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if (!dir.Exists)
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{
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throw new DirectoryNotFoundException(
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"Source directory does not exist or could not be found: "
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+ sourcePath);
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}
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try
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{
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DirectoryInfo[] dirs = dir.GetDirectories();
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// If the destination directory doesn't exist, create it.
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if (!Directory.Exists(targetPath))
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{
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Directory.CreateDirectory(targetPath);
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}
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// Get the files in the directory and copy them to the new location.
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FileInfo[] files = dir.GetFiles();
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foreach (FileInfo file in files)
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{
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string temppath = Path.Combine(targetPath, file.Name);
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file.CopyTo(temppath, false);
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}
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// Recursively copy subdirectories by calling itself on each subdirectory until there are no more to copy
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foreach (DirectoryInfo subdir in dirs)
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{
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string temppath = Path.Combine(targetPath, subdir.Name);
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CopyAll(subdir.FullName, temppath);
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}
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}
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catch (Exception)
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{
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#if DEBUG
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throw;
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#else
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MessageBox.Show(string.Format("Copying path {0} has failed, it will now be deleted for consistency", targetPath));
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RemoveFolderIfExists(targetPath);
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#endif
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}
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}
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/// <summary>
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/// Check if the files and directories are identical between <paramref name="fromPath"/>
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/// and <paramref name="toPath"/>
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/// </summary>
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/// <param name="fromPath"></param>
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/// <param name="toPath"></param>
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/// <returns></returns>
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public static bool VerifyBothFolderFilesEqual(this string fromPath, string toPath)
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{
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try
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{
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var fromDir = new DirectoryInfo(fromPath);
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var toDir = new DirectoryInfo(toPath);
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if (fromDir.GetFiles("*", SearchOption.AllDirectories).Length != toDir.GetFiles("*", SearchOption.AllDirectories).Length)
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return false;
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if (fromDir.GetDirectories("*", SearchOption.AllDirectories).Length != toDir.GetDirectories("*", SearchOption.AllDirectories).Length)
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return false;
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return true;
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}
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catch (Exception)
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{
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#if DEBUG
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throw;
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#else
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MessageBox.Show(string.Format("Unable to verify folders and files between {0} and {1}", fromPath, toPath));
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return false;
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#endif
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}
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}
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/// <summary>
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/// Deletes a folder if it exists
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/// </summary>
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/// <param name="path"></param>
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public static void RemoveFolderIfExists(this string path)
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{
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try
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{
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if (Directory.Exists(path))
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Directory.Delete(path, true);
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}
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catch (Exception)
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{
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#if DEBUG
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throw;
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#else
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MessageBox.Show(string.Format("Not able to delete folder {0}, please go to the location and manually delete it", path));
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#endif
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}
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}
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/// <summary>
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/// Checks if a directory exists
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public static bool LocationExists(this string path)
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{
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return Directory.Exists(path);
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}
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/// <summary>
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/// Checks if a file exists
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/// </summary>
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/// <param name="filePath"></param>
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/// <returns></returns>
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public static bool FileExists(this string filePath)
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{
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return File.Exists(filePath);
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}
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/// <summary>
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/// Open a directory window (using the OS's default handler, usually explorer)
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/// </summary>
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/// <param name="fileOrFolderPath"></param>
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public static void OpenPath(string fileOrFolderPath)
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{
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var psi = new ProcessStartInfo
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{
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FileName = FileExplorerProgramName,
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UseShellExecute = true,
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Arguments = '"' + fileOrFolderPath + '"'
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};
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try
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{
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if (LocationExists(fileOrFolderPath) || FileExists(fileOrFolderPath))
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Process.Start(psi);
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}
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catch (Exception)
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{
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#if DEBUG
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throw;
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#else
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MessageBox.Show(string.Format("Unable to open the path {0}, please check if it exists", fileOrFolderPath));
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#endif
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}
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}
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/// <summary>
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/// Open a file with associated application
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/// </summary>
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/// <param name="filePath">File path</param>
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/// <param name="workingDir">Working directory</param>
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/// <param name="asAdmin">Open as Administrator</param>
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public static void OpenFile(string filePath, string workingDir = "", bool asAdmin = false)
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{
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var psi = new ProcessStartInfo
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{
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FileName = filePath,
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UseShellExecute = true,
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WorkingDirectory = workingDir,
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Verb = asAdmin ? "runas" : string.Empty
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};
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try
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{
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if (FileExists(filePath))
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Process.Start(psi);
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}
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catch (Exception)
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{
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#if DEBUG
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throw;
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#else
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MessageBox.Show(string.Format("Unable to open the path {0}, please check if it exists", filePath));
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#endif
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}
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}
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///<summary>
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/// This checks whether a given string is a zip file path.
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/// By default does not check if the zip file actually exist on disk, can do so by
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/// setting checkFileExists = true.
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///</summary>
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public static bool IsZipFilePath(string querySearchString, bool checkFileExists = false)
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{
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if (IsLocationPathString(querySearchString) && querySearchString.Split('.').Last() == "zip")
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{
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if (checkFileExists)
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return FileExists(querySearchString);
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return true;
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}
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return false;
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}
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///<summary>
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/// This checks whether a given string is a directory path or network location string.
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/// It does not check if location actually exists.
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///</summary>
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public static bool IsLocationPathString(this string querySearchString)
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{
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if (string.IsNullOrEmpty(querySearchString) || querySearchString.Length < 3)
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return false;
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// // shared folder location, and not \\\location\
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if (querySearchString.StartsWith(@"\\")
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&& querySearchString[2] != '\\')
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return true;
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// c:\
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if (char.IsLetter(querySearchString[0])
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&& querySearchString[1] == ':'
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&& querySearchString[2] == '\\')
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{
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return querySearchString.Length == 3 || querySearchString[3] != '\\';
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}
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return false;
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}
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///<summary>
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/// Gets the previous level directory from a path string.
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/// Checks that previous level directory exists and returns it
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/// as a path string, or empty string if doesn't exist
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///</summary>
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public static string GetPreviousExistingDirectory(Func<string, bool> locationExists, string path)
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{
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var index = path.LastIndexOf('\\');
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if (index > 0 && index < (path.Length - 1))
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{
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string previousDirectoryPath = path.Substring(0, index + 1);
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return locationExists(previousDirectoryPath) ? previousDirectoryPath : "";
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}
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else
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{
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return "";
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}
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}
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///<summary>
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/// Returns the previous level directory if path incomplete (does not end with '\').
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/// Does not check if previous level directory exists.
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/// Returns passed in string if is complete path
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///</summary>
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public static string ReturnPreviousDirectoryIfIncompleteString(string path)
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{
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if (!path.EndsWith("\\"))
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{
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// not full path, get previous level directory string
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var indexOfSeparator = path.LastIndexOf('\\');
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return path.Substring(0, indexOfSeparator + 1);
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}
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return path;
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}
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/// <summary>
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/// Returns if <paramref name="parentPath"/> contains <paramref name="subPath"/>. Equal paths are not considered to be contained by default.
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/// From https://stackoverflow.com/a/66877016
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/// </summary>
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/// <param name="parentPath">Parent path</param>
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/// <param name="subPath">Sub path</param>
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/// <param name="allowEqual">If <see langword="true"/>, when <paramref name="parentPath"/> and <paramref name="subPath"/> are equal, returns <see langword="true"/></param>
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/// <returns></returns>
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public static bool PathContains(string parentPath, string subPath, bool allowEqual = false)
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{
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var rel = Path.GetRelativePath(parentPath.EnsureTrailingSlash(), subPath);
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return (rel != "." || allowEqual)
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&& rel != ".."
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&& !rel.StartsWith("../")
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&& !rel.StartsWith(@"..\")
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&& !Path.IsPathRooted(rel);
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}
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/// <summary>
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/// Returns path ended with "\"
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public static string EnsureTrailingSlash(this string path)
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{
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return path.TrimEnd(Path.DirectorySeparatorChar) + Path.DirectorySeparatorChar;
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}
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}
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}
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