using System.Collections.Generic;
using System.Text.Json.Serialization;
using Flow.Launcher.Plugin;
namespace Flow.Launcher.Infrastructure.UserSettings
{
public class PluginsSettings : BaseModel
{
private string pythonExecutablePath = string.Empty;
public string PythonExecutablePath
{
get => pythonExecutablePath;
set
{
pythonExecutablePath = value;
Constant.PythonPath = value;
}
}
private string nodeExecutablePath = string.Empty;
public string NodeExecutablePath
{
get => nodeExecutablePath;
set
{
nodeExecutablePath = value;
Constant.NodePath = value;
}
}
///
/// Only used for serialization
///
public Dictionary Plugins { get; set; } = new();
///
/// Update plugin settings with metadata.
/// FL will get default values from metadata first and then load settings to metadata
///
/// Parsed plugin metadatas
public void UpdatePluginSettings(List metadatas)
{
foreach (var metadata in metadatas)
{
if (Plugins.TryGetValue(metadata.ID, out var settings))
{
// If settings exist, update settings & metadata value
// update settings values with metadata
if (string.IsNullOrEmpty(settings.Version))
{
settings.Version = metadata.Version;
}
settings.DefaultActionKeywords = metadata.ActionKeywords; // metadata provides default values
settings.DefaultSearchDelayTime = metadata.SearchDelayTime; // metadata provides default values
// update metadata values with settings
if (settings.ActionKeywords?.Count > 0)
{
metadata.ActionKeywords = settings.ActionKeywords;
metadata.ActionKeyword = settings.ActionKeywords[0];
}
else
{
metadata.ActionKeywords = new List();
metadata.ActionKeyword = string.Empty;
}
metadata.Disabled = settings.Disabled;
metadata.Priority = settings.Priority;
metadata.SearchDelayTime = settings.SearchDelayTime;
metadata.HomeDisabled = settings.HomeDisabled;
}
else
{
// If settings does not exist, create a new one
Plugins[metadata.ID] = new Plugin
{
ID = metadata.ID,
Name = metadata.Name,
Version = metadata.Version,
DefaultActionKeywords = metadata.ActionKeywords, // metadata provides default values
ActionKeywords = metadata.ActionKeywords, // use default value
Disabled = metadata.Disabled,
HomeDisabled = metadata.HomeDisabled,
Priority = metadata.Priority,
DefaultSearchDelayTime = metadata.SearchDelayTime, // metadata provides default values
SearchDelayTime = metadata.SearchDelayTime, // use default value
};
}
}
}
///
/// Update plugin hotkey information in metadata and plugin setting.
///
///
public void UpdatePluginHotkeyInfo(IDictionary> hotkeyPluginInfo)
{
foreach (var info in hotkeyPluginInfo)
{
var pluginPair = info.Key;
var hotkeyInfo = info.Value;
var metadata = pluginPair.Metadata;
if (Plugins.TryGetValue(pluginPair.Metadata.ID, out var plugin))
{
if (plugin.pluginHotkeys == null || plugin.pluginHotkeys.Count == 0)
{
// If plugin hotkeys does not exist, create a new one and initialize with default values
plugin.pluginHotkeys = new List();
foreach (var hotkey in hotkeyInfo)
{
plugin.pluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = hotkey.DefaultHotkey // use default value
});
metadata.PluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = hotkey.DefaultHotkey // use default value
});
}
}
else
{
// If plugin hotkeys exist, update the existing hotkeys with the new values
foreach (var hotkey in hotkeyInfo)
{
var existingHotkey = plugin.pluginHotkeys.Find(h => h.Id == hotkey.Id);
if (existingHotkey != null)
{
// Update existing hotkey
existingHotkey.DefaultHotkey = hotkey.DefaultHotkey; // hotkey info provides default values
if (!hotkey.Editable) // If this hotkey is not editable anymore, we need to restore the hotkey
{
existingHotkey.Hotkey = hotkey.DefaultHotkey;
}
metadata.PluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = existingHotkey.Hotkey // use settings value
});
}
else
{
// Add new hotkey if it does not exist
plugin.pluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = hotkey.DefaultHotkey // use default value
});
metadata.PluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = hotkey.DefaultHotkey // use default value
});
}
}
}
}
else
{
// If settings does not exist, create a new one
Plugins[metadata.ID] = new Plugin
{
ID = metadata.ID,
Name = metadata.Name,
Version = metadata.Version,
DefaultActionKeywords = metadata.ActionKeywords, // metadata provides default values
ActionKeywords = metadata.ActionKeywords, // use default value
Disabled = metadata.Disabled,
HomeDisabled = metadata.HomeDisabled,
Priority = metadata.Priority,
DefaultSearchDelayTime = metadata.SearchDelayTime, // metadata provides default values
SearchDelayTime = metadata.SearchDelayTime, // use default value
};
foreach (var hotkey in hotkeyInfo)
{
Plugins[metadata.ID].pluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = hotkey.DefaultHotkey // use default value
});
metadata.PluginHotkeys.Add(new PluginHotkey
{
Id = hotkey.Id,
DefaultHotkey = hotkey.DefaultHotkey, // hotkey info provides default values
Hotkey = hotkey.DefaultHotkey // use default value
});
}
}
}
}
public Plugin GetPluginSettings(string id)
{
if (Plugins.TryGetValue(id, out var plugin))
{
return plugin;
}
return null;
}
public Plugin RemovePluginSettings(string id)
{
Plugins.Remove(id, out var plugin);
return plugin;
}
}
public class Plugin
{
public string ID { get; set; }
public string Name { get; set; }
public string Version { get; set; }
[JsonIgnore]
public List DefaultActionKeywords { get; set; }
// a reference of the action keywords from plugin manager
public List ActionKeywords { get; set; }
public int Priority { get; set; }
[JsonIgnore]
public int? DefaultSearchDelayTime { get; set; }
public int? SearchDelayTime { get; set; }
public List pluginHotkeys { get; set; } = new List();
///
/// Used only to save the state of the plugin in settings
///
public bool Disabled { get; set; }
public bool HomeDisabled { get; set; }
}
}