using Flow.Launcher.Infrastructure; using System; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Loader; namespace Flow.Launcher.Core.Plugin { internal class PluginAssemblyLoader : AssemblyLoadContext { private readonly AssemblyDependencyResolver dependencyResolver; private static readonly AssemblyDependencyResolver referencedPluginPackageDependencyResolver; private readonly AssemblyName assemblyName; static PluginAssemblyLoader() { referencedPluginPackageDependencyResolver = new AssemblyDependencyResolver(Path.Combine(Constant.ProgramDirectory, "Flow.Launcher.dll")); } internal PluginAssemblyLoader(string assemblyFilePath) { dependencyResolver = new AssemblyDependencyResolver(assemblyFilePath); assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyFilePath)); } internal Assembly LoadAssemblyAndDependencies() { return LoadFromAssemblyName(assemblyName); } protected override Assembly Load(AssemblyName assemblyName) { string assemblyPath = dependencyResolver.ResolveAssemblyToPath(assemblyName); // When resolving dependencies, ignore assembly depenedencies that already exits with Flow.Launcher. // Otherwise duplicate assembly will be loaded and some weird behavior will occur, such as WinRT.Runtime.dll // will fail due to loading multiple versions in process, each with their own static instance of registration state if (assemblyPath == null || ExistsInReferencedPackage(assemblyName)) return null; return LoadFromAssemblyPath(assemblyPath); } internal Type FromAssemblyGetTypeOfInterface(Assembly assembly, params Type[] types) { var allTypes = assembly.ExportedTypes; return allTypes.First(o => o.IsClass && !o.IsAbstract && o.GetInterfaces().Intersect(types).Any()); } internal bool ExistsInReferencedPackage(AssemblyName assemblyName) { return referencedPluginPackageDependencyResolver.ResolveAssemblyToPath(assemblyName) != null; } } }