Refactored RefreshFrameAsync and SetBlurForWindowAsync to check Dispatcher access before invoking UI updates, ensuring thread safety and reducing unnecessary Dispatcher calls. Also removed redundant code and unused using directive.
Refactored caret and background brush assignment to avoid sharing mutable instances and ensure proper resource referencing. Added GetNewCaretValue helper for safe caret brush creation. Brushes for backgrounds are now frozen for performance. Improved foreground value retrieval and dynamic resource key extraction. Made some methods static for clarity and consistency. Enhances resource management and reliability in theme handling.
Added `lockAcquired` flags in `PluginsManifest.cs` and `Main.cs`
to ensure semaphore locks are only released if successfully
acquired, preventing potential runtime errors. Updated `finally`
blocks to conditionally release locks based on these flags.
Removed redundant cancellation check in `EverythingAPI.cs` to
simplify code, assuming cancellation is handled elsewhere. These
changes enhance reliability and maintainability of the codebase.
Added a `catch` block for `OperationCanceledException` in
`PluginsManifest.cs` to ignore canceled operations. Updated
`EverythingAPI.cs` to use cancellation tokens with `_semaphore.WaitAsync`
and handle cancellations by exiting the method cleanly with `yield break`.
Removed the `Score = -100` property from multiple result objects
in `PluginManager.cs` to simplify the code and improve clarity.
Adjusted the formatting and structure to ensure proper syntax
and maintain code consistency. This includes changes to result
objects that handle re-querying and exception handling.
Updated the log level for the plugin constructor cost message
from `LogInfo` to `LogDebug` to reduce verbosity in production
logs and make this information available primarily during
debugging sessions.