diff --git a/Plugins/Flow.Launcher.Plugin.Program/Main.cs b/Plugins/Flow.Launcher.Plugin.Program/Main.cs index 107673f89..745b042e6 100644 --- a/Plugins/Flow.Launcher.Plugin.Program/Main.cs +++ b/Plugins/Flow.Launcher.Plugin.Program/Main.cs @@ -190,8 +190,8 @@ namespace Flow.Launcher.Plugin.Program var _uwpsCount = 0; await Stopwatch.NormalAsync("|Flow.Launcher.Plugin.Program.Main|Preload programs cost", async () => { - var pluginCachePath = Context.CurrentPluginMetadata.PluginCacheDirectoryPath; - FilesFolders.ValidateDirectory(pluginCachePath); + var pluginCacheDirectory = Context.CurrentPluginMetadata.PluginCacheDirectoryPath; + FilesFolders.ValidateDirectory(pluginCacheDirectory); static void MoveFile(string sourcePath, string destinationPath) { @@ -237,19 +237,19 @@ namespace Flow.Launcher.Plugin.Program // Move old cache files to the new cache directory var oldWin32CacheFile = Path.Combine(DataLocation.CacheDirectory, $"{Win32CacheName}.cache"); - var newWin32CacheFile = Path.Combine(pluginCachePath, $"{Win32CacheName}.cache"); + var newWin32CacheFile = Path.Combine(pluginCacheDirectory, $"{Win32CacheName}.cache"); MoveFile(oldWin32CacheFile, newWin32CacheFile); var oldUWPCacheFile = Path.Combine(DataLocation.CacheDirectory, $"{UwpCacheName}.cache"); - var newUWPCacheFile = Path.Combine(pluginCachePath, $"{UwpCacheName}.cache"); + var newUWPCacheFile = Path.Combine(pluginCacheDirectory, $"{UwpCacheName}.cache"); MoveFile(oldUWPCacheFile, newUWPCacheFile); await _win32sLock.WaitAsync(); - _win32s = await context.API.LoadCacheBinaryStorageAsync(Win32CacheName, pluginCachePath, new List()); + _win32s = await context.API.LoadCacheBinaryStorageAsync(Win32CacheName, pluginCacheDirectory, new List()); _win32sCount = _win32s.Count; _win32sLock.Release(); await _uwpsLock.WaitAsync(); - _uwps = await context.API.LoadCacheBinaryStorageAsync(UwpCacheName, pluginCachePath, new List()); + _uwps = await context.API.LoadCacheBinaryStorageAsync(UwpCacheName, pluginCacheDirectory, new List()); _uwpsCount = _uwps.Count; _uwpsLock.Release(); });