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https://github.com/Flow-Launcher/Flow.Launcher.git
synced 2026-03-11 08:54:32 +00:00
Add lock for sound & Rename variable
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parent
5b6ea73513
commit
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1 changed files with 30 additions and 22 deletions
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@ -2,6 +2,7 @@
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using System.Media;
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using System.Media;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls;
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@ -61,8 +62,9 @@ namespace Flow.Launcher
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private bool _isArrowKeyPressed = false;
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private bool _isArrowKeyPressed = false;
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// Window Sound Effects
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// Window Sound Effects
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private MediaPlayer animationSoundWMP;
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private MediaPlayer _animationSoundWMP;
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private SoundPlayer animationSoundWPF;
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private SoundPlayer _animationSoundWPF;
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private readonly Lock _soundLock = new();
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// Window WndProc
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// Window WndProc
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private HwndSource _hwndSource;
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private HwndSource _hwndSource;
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@ -687,31 +689,37 @@ namespace Flow.Launcher
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private void InitSoundEffects()
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private void InitSoundEffects()
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{
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{
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if (_settings.WMPInstalled)
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lock (_soundLock)
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{
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{
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animationSoundWMP?.Close();
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if (_settings.WMPInstalled)
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animationSoundWMP = new MediaPlayer();
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{
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animationSoundWMP.Open(new Uri(AppContext.BaseDirectory + "Resources\\open.wav"));
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_animationSoundWMP?.Close();
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}
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_animationSoundWMP = new MediaPlayer();
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else
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_animationSoundWMP.Open(new Uri(AppContext.BaseDirectory + "Resources\\open.wav"));
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{
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}
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animationSoundWPF?.Dispose();
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else
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animationSoundWPF = new SoundPlayer(AppContext.BaseDirectory + "Resources\\open.wav");
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{
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animationSoundWPF.Load();
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_animationSoundWPF?.Dispose();
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_animationSoundWPF = new SoundPlayer(AppContext.BaseDirectory + "Resources\\open.wav");
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_animationSoundWPF.Load();
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}
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}
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}
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}
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}
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private void SoundPlay()
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private void SoundPlay()
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{
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{
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if (_settings.WMPInstalled)
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lock (_soundLock)
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{
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{
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animationSoundWMP.Position = TimeSpan.Zero;
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if (_settings.WMPInstalled)
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animationSoundWMP.Volume = _settings.SoundVolume / 100.0;
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{
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animationSoundWMP.Play();
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_animationSoundWMP.Position = TimeSpan.Zero;
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}
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_animationSoundWMP.Volume = _settings.SoundVolume / 100.0;
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else
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_animationSoundWMP.Play();
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{
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}
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animationSoundWPF.Play();
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else
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{
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_animationSoundWPF.Play();
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}
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}
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}
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}
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}
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@ -1436,8 +1444,8 @@ namespace Flow.Launcher
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{
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{
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_hwndSource?.Dispose();
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_hwndSource?.Dispose();
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_notifyIcon?.Dispose();
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_notifyIcon?.Dispose();
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animationSoundWMP?.Close();
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_animationSoundWMP?.Close();
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animationSoundWPF?.Dispose();
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_animationSoundWPF?.Dispose();
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_viewModel.ActualApplicationThemeChanged -= ViewModel_ActualApplicationThemeChanged;
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_viewModel.ActualApplicationThemeChanged -= ViewModel_ActualApplicationThemeChanged;
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}
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}
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