Merge pull request #3850 from Flow-Launcher/fast_load_language

Initialize language before portable clean up and plugin initialization
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Jeremy Wu 2025-07-21 12:20:13 +10:00 committed by GitHub
commit c02ef0e76e
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3 changed files with 135 additions and 88 deletions

View file

@ -47,7 +47,7 @@ namespace Flow.Launcher.Core.Plugin
/// <summary>
/// Directories that will hold Flow Launcher plugin directory
/// </summary>
private static readonly string[] Directories =
public static readonly string[] Directories =
{
Constant.PreinstalledDirectory, DataLocation.PluginsDirectory
};

View file

@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
@ -28,22 +27,20 @@ namespace Flow.Launcher.Core.Resource
private const string DefaultFile = "en.xaml";
private const string Extension = ".xaml";
private readonly Settings _settings;
private readonly List<string> _languageDirectories = new();
private readonly List<ResourceDictionary> _oldResources = new();
private readonly List<string> _languageDirectories = [];
private readonly List<ResourceDictionary> _oldResources = [];
private static string SystemLanguageCode;
public Internationalization(Settings settings)
{
_settings = settings;
AddFlowLauncherLanguageDirectory();
}
private void AddFlowLauncherLanguageDirectory()
{
var directory = Path.Combine(Constant.ProgramDirectory, Folder);
_languageDirectories.Add(directory);
}
#region Initialization
/// <summary>
/// Initialize the system language code based on the current culture.
/// </summary>
public static void InitSystemLanguageCode()
{
var availableLanguages = AvailableLanguages.GetAvailableLanguages();
@ -72,35 +69,6 @@ namespace Flow.Launcher.Core.Resource
SystemLanguageCode = DefaultLanguageCode;
}
private void AddPluginLanguageDirectories()
{
foreach (var plugin in PluginManager.GetTranslationPlugins())
{
var location = Assembly.GetAssembly(plugin.Plugin.GetType()).Location;
var dir = Path.GetDirectoryName(location);
if (dir != null)
{
var pluginThemeDirectory = Path.Combine(dir, Folder);
_languageDirectories.Add(pluginThemeDirectory);
}
else
{
API.LogError(ClassName, $"Can't find plugin path <{location}> for <{plugin.Metadata.Name}>");
}
}
LoadDefaultLanguage();
}
private void LoadDefaultLanguage()
{
// Removes language files loaded before any plugins were loaded.
// Prevents the language Flow started in from overwriting English if the user switches back to English
RemoveOldLanguageFiles();
LoadLanguage(AvailableLanguages.English);
_oldResources.Clear();
}
/// <summary>
/// Initialize language. Will change app language and plugin language based on settings.
/// </summary>
@ -116,13 +84,64 @@ namespace Flow.Launcher.Core.Resource
// Get language by language code and change language
var language = GetLanguageByLanguageCode(languageCode);
// Add Flow Launcher language directory
AddFlowLauncherLanguageDirectory();
// Add plugin language directories first so that we can load language files from plugins
AddPluginLanguageDirectories();
// Load default language resources
LoadDefaultLanguage();
// Change language
await ChangeLanguageAsync(language);
await ChangeLanguageAsync(language, false);
}
private void AddFlowLauncherLanguageDirectory()
{
// Check if Flow Launcher language directory exists
var directory = Path.Combine(Constant.ProgramDirectory, Folder);
if (!Directory.Exists(directory))
{
API.LogError(ClassName, $"Flow Launcher language directory can't be found <{directory}>");
return;
}
_languageDirectories.Add(directory);
}
private void AddPluginLanguageDirectories()
{
foreach (var pluginsDir in PluginManager.Directories)
{
if (!Directory.Exists(pluginsDir)) continue;
// Enumerate all top directories in the plugin directory
foreach (var dir in Directory.GetDirectories(pluginsDir))
{
// Check if the directory contains a language folder
var pluginLanguageDir = Path.Combine(dir, Folder);
if (!Directory.Exists(pluginLanguageDir)) continue;
// Check if the language directory contains default language file since it will be checked later
_languageDirectories.Add(pluginLanguageDir);
}
}
}
private void LoadDefaultLanguage()
{
// Removes language files loaded before any plugins were loaded.
// Prevents the language Flow started in from overwriting English if the user switches back to English
RemoveOldLanguageFiles();
LoadLanguage(AvailableLanguages.English);
_oldResources.Clear();
}
#endregion
#region Change Language
/// <summary>
/// Change language during runtime. Will change app language and plugin language & save settings.
/// </summary>
@ -151,8 +170,8 @@ namespace Flow.Launcher.Core.Resource
private static Language GetLanguageByLanguageCode(string languageCode)
{
var lowercase = languageCode.ToLower();
var language = AvailableLanguages.GetAvailableLanguages().FirstOrDefault(o => o.LanguageCode.ToLower() == lowercase);
var language = AvailableLanguages.GetAvailableLanguages().
FirstOrDefault(o => o.LanguageCode.Equals(languageCode, StringComparison.OrdinalIgnoreCase));
if (language == null)
{
API.LogError(ClassName, $"Language code can't be found <{languageCode}>");
@ -164,7 +183,7 @@ namespace Flow.Launcher.Core.Resource
}
}
private async Task ChangeLanguageAsync(Language language)
private async Task ChangeLanguageAsync(Language language, bool updateMetadata = true)
{
// Remove old language files and load language
RemoveOldLanguageFiles();
@ -176,8 +195,11 @@ namespace Flow.Launcher.Core.Resource
// Change culture info
ChangeCultureInfo(language.LanguageCode);
// Raise event for plugins after culture is set
await Task.Run(UpdatePluginMetadataTranslations);
if (updateMetadata)
{
// Raise event for plugins after culture is set
await Task.Run(UpdatePluginMetadataTranslations);
}
}
public static void ChangeCultureInfo(string languageCode)
@ -200,6 +222,10 @@ namespace Flow.Launcher.Core.Resource
thread.CurrentUICulture = currentCulture;
}
#endregion
#region Prompt Pinyin
public bool PromptShouldUsePinyin(string languageCodeToSet)
{
var languageToSet = GetLanguageByLanguageCode(languageCodeToSet);
@ -212,7 +238,7 @@ namespace Flow.Launcher.Core.Resource
// No other languages should show the following text so just make it hard-coded
// "Do you want to search with pinyin?"
string text = languageToSet == AvailableLanguages.Chinese ? "是否启用拼音搜索?" : "是否啓用拼音搜索?" ;
string text = languageToSet == AvailableLanguages.Chinese ? "是否启用拼音搜索?" : "是否啓用拼音搜索?";
if (API.ShowMsgBox(text, string.Empty, MessageBoxButton.YesNo) == MessageBoxResult.No)
return false;
@ -220,6 +246,10 @@ namespace Flow.Launcher.Core.Resource
return true;
}
#endregion
#region Language Resources Management
private void RemoveOldLanguageFiles()
{
var dicts = Application.Current.Resources.MergedDictionaries;
@ -255,46 +285,6 @@ namespace Flow.Launcher.Core.Resource
}
}
public List<Language> LoadAvailableLanguages()
{
var list = AvailableLanguages.GetAvailableLanguages();
list.Insert(0, new Language(Constant.SystemLanguageCode, AvailableLanguages.GetSystemTranslation(SystemLanguageCode)));
return list;
}
public static string GetTranslation(string key)
{
var translation = Application.Current.TryFindResource(key);
if (translation is string)
{
return translation.ToString();
}
else
{
API.LogError(ClassName, $"No Translation for key {key}");
return $"No Translation for key {key}";
}
}
private void UpdatePluginMetadataTranslations()
{
// Update plugin metadata name & description
foreach (var p in PluginManager.GetTranslationPlugins())
{
if (p.Plugin is not IPluginI18n pluginI18N) return;
try
{
p.Metadata.Name = pluginI18N.GetTranslatedPluginTitle();
p.Metadata.Description = pluginI18N.GetTranslatedPluginDescription();
pluginI18N.OnCultureInfoChanged(CultureInfo.CurrentCulture);
}
catch (Exception e)
{
API.LogException(ClassName, $"Failed for <{p.Metadata.Name}>", e);
}
}
}
private static string LanguageFile(string folder, string language)
{
if (Directory.Exists(folder))
@ -324,5 +314,59 @@ namespace Flow.Launcher.Core.Resource
return string.Empty;
}
}
#endregion
#region Available Languages
public List<Language> LoadAvailableLanguages()
{
var list = AvailableLanguages.GetAvailableLanguages();
list.Insert(0, new Language(Constant.SystemLanguageCode, AvailableLanguages.GetSystemTranslation(SystemLanguageCode)));
return list;
}
#endregion
#region Get Translations
public static string GetTranslation(string key)
{
var translation = Application.Current.TryFindResource(key);
if (translation is string)
{
return translation.ToString();
}
else
{
API.LogError(ClassName, $"No Translation for key {key}");
return $"No Translation for key {key}";
}
}
#endregion
#region Update Metadata
public static void UpdatePluginMetadataTranslations()
{
// Update plugin metadata name & description
foreach (var p in PluginManager.GetTranslationPlugins())
{
if (p.Plugin is not IPluginI18n pluginI18N) return;
try
{
p.Metadata.Name = pluginI18N.GetTranslatedPluginTitle();
p.Metadata.Description = pluginI18N.GetTranslatedPluginDescription();
pluginI18N.OnCultureInfoChanged(CultureInfo.CurrentCulture);
}
catch (Exception e)
{
API.LogException(ClassName, $"Failed for <{p.Metadata.Name}>", e);
}
}
}
#endregion
}
}

View file

@ -192,6 +192,9 @@ namespace Flow.Launcher
// Enable Win32 dark mode if the system is in dark mode before creating all windows
Win32Helper.EnableWin32DarkMode(_settings.ColorScheme);
// Initialize language before portable clean up since it needs translations
await Ioc.Default.GetRequiredService<Internationalization>().InitializeLanguageAsync();
Ioc.Default.GetRequiredService<Portable>().PreStartCleanUpAfterPortabilityUpdate();
API.LogInfo(ClassName, "Begin Flow Launcher startup ----------------------------------------------------");
@ -217,8 +220,8 @@ namespace Flow.Launcher
await PluginManager.InitializePluginsAsync();
// Change language after all plugins are initialized because we need to update plugin title based on their api
await Ioc.Default.GetRequiredService<Internationalization>().InitializeLanguageAsync();
// Update plugin titles after plugins are initialized with their api instances
Internationalization.UpdatePluginMetadataTranslations();
await imageLoadertask;