Fix Window Positioning with Multiple Montiors

Co-authored-by: onesounds <onesound@oooz.net>
This commit is contained in:
Jack251970 2025-05-12 22:03:00 +08:00
parent d2e63ab437
commit b96a69a5b6
3 changed files with 109 additions and 12 deletions

View file

@ -293,6 +293,10 @@ namespace Flow.Launcher.Infrastructure.UserSettings
public double WindowLeft { get; set; }
public double WindowTop { get; set; }
public double PreviousScreenWidth { get; set; }
public double PreviousScreenHeight { get; set; }
public double PreviousDpiX { get; set; }
public double PreviousDpiY { get; set; }
/// <summary>
/// Custom left position on selected monitor

View file

@ -711,8 +711,26 @@ namespace Flow.Launcher
{
if (_settings.SearchWindowScreen == SearchWindowScreens.RememberLastLaunchLocation)
{
Top = _settings.WindowTop;
var previousScreenWidth = _settings.PreviousScreenWidth;
var previousScreenHeight = _settings.PreviousScreenHeight;
GetDpi(out var previousDpiX, out var previousDpiY);
_settings.PreviousScreenWidth = SystemParameters.VirtualScreenWidth;
_settings.PreviousScreenHeight = SystemParameters.VirtualScreenHeight;
GetDpi(out var currentDpiX, out var currentDpiY);
if (previousScreenWidth != 0 && previousScreenHeight != 0 &&
previousDpiX != 0 && previousDpiY != 0 &&
(previousScreenWidth != SystemParameters.VirtualScreenWidth ||
previousScreenHeight != SystemParameters.VirtualScreenHeight ||
previousDpiX != currentDpiX || previousDpiY != currentDpiY))
{
AdjustPositionForResolutionChange();
return;
}
Left = _settings.WindowLeft;
Top = _settings.WindowTop;
}
else
{
@ -725,27 +743,73 @@ namespace Flow.Launcher
break;
case SearchWindowAligns.CenterTop:
Left = HorizonCenter(screen);
Top = 10;
Top = VerticalTop(screen);
break;
case SearchWindowAligns.LeftTop:
Left = HorizonLeft(screen);
Top = 10;
Top = VerticalTop(screen);
break;
case SearchWindowAligns.RightTop:
Left = HorizonRight(screen);
Top = 10;
Top = VerticalTop(screen);
break;
case SearchWindowAligns.Custom:
Left = Win32Helper.TransformPixelsToDIP(this,
screen.WorkingArea.X + _settings.CustomWindowLeft, 0).X;
Top = Win32Helper.TransformPixelsToDIP(this, 0,
screen.WorkingArea.Y + _settings.CustomWindowTop).Y;
var customLeft = Win32Helper.TransformPixelsToDIP(this,
screen.WorkingArea.X + _settings.CustomWindowLeft, 0);
var customTop = Win32Helper.TransformPixelsToDIP(this, 0,
screen.WorkingArea.Y + _settings.CustomWindowTop);
Left = customLeft.X;
Top = customTop.Y;
break;
}
}
}
}
private void AdjustPositionForResolutionChange()
{
var screenWidth = SystemParameters.VirtualScreenWidth;
var screenHeight = SystemParameters.VirtualScreenHeight;
GetDpi(out var currentDpiX, out var currentDpiY);
var previousLeft = _settings.WindowLeft;
var previousTop = _settings.WindowTop;
GetDpi(out var previousDpiX, out var previousDpiY);
var widthRatio = screenWidth / _settings.PreviousScreenWidth;
var heightRatio = screenHeight / _settings.PreviousScreenHeight;
var dpiXRatio = currentDpiX / previousDpiX;
var dpiYRatio = currentDpiY / previousDpiY;
var newLeft = previousLeft * widthRatio * dpiXRatio;
var newTop = previousTop * heightRatio * dpiYRatio;
var screenLeft = SystemParameters.VirtualScreenLeft;
var screenTop = SystemParameters.VirtualScreenTop;
var maxX = screenLeft + screenWidth - ActualWidth;
var maxY = screenTop + screenHeight - ActualHeight;
Left = Math.Max(screenLeft, Math.Min(newLeft, maxX));
Top = Math.Max(screenTop, Math.Min(newTop, maxY));
}
private void GetDpi(out double dpiX, out double dpiY)
{
var source = PresentationSource.FromVisual(this);
if (source != null && source.CompositionTarget != null)
{
var matrix = source.CompositionTarget.TransformToDevice;
dpiX = 96 * matrix.M11;
dpiY = 96 * matrix.M22;
}
else
{
dpiX = 96;
dpiY = 96;
}
}
private Screen SelectedScreen()
{
Screen screen;
@ -806,6 +870,13 @@ namespace Flow.Launcher
return left;
}
public double VerticalTop(Screen screen)
{
var dip1 = Win32Helper.TransformPixelsToDIP(this, 0, screen.WorkingArea.Y);
var top = dip1.Y + 10;
return top;
}
#endregion
#region Window Animation

View file

@ -137,18 +137,40 @@ public partial class SettingWindow
if (previousTop == null || previousLeft == null || !IsPositionValid(previousTop.Value, previousLeft.Value))
{
Top = WindowTop();
Left = WindowLeft();
SetWindowPosition(WindowTop(), WindowLeft());
}
else
{
Top = previousTop.Value;
Left = previousLeft.Value;
var left = _settings.SettingWindowLeft.Value;
var top = _settings.SettingWindowTop.Value;
AdjustWindowPosition(ref top, ref left);
SetWindowPosition(top, left);
}
WindowState = _settings.SettingWindowState;
}
private void SetWindowPosition(double top, double left)
{
// Ensure window does not exceed screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
top = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
left = Math.Min(left, SystemParameters.VirtualScreenWidth - ActualWidth);
Top = top;
Left = left;
}
private void AdjustWindowPosition(ref double top, ref double left)
{
// Adjust window position if it exceeds screen boundaries
top = Math.Max(top, SystemParameters.VirtualScreenTop);
left = Math.Max(left, SystemParameters.VirtualScreenLeft);
top = Math.Min(top, SystemParameters.VirtualScreenHeight - ActualHeight);
left = Math.Min(left, SystemParameters.VirtualScreenWidth - ActualWidth);
}
private static bool IsPositionValid(double top, double left)
{
foreach (var screen in Screen.AllScreens)