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Add retry logic for thumbnail loading
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parent
1f94b87d36
commit
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1 changed files with 70 additions and 54 deletions
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@ -100,8 +100,8 @@ namespace Flow.Launcher.Infrastructure.Image
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private static ImageResult LoadInternal(string path, bool loadFullImage = false)
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{
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ImageSource image;
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ImageType type = ImageType.Error;
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ImageResult imageResult;
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try
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{
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if (string.IsNullOrEmpty(path))
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@ -125,78 +125,94 @@ namespace Flow.Launcher.Infrastructure.Image
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path = Path.Combine(Constant.ProgramDirectory, "Images", Path.GetFileName(path));
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}
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if (Directory.Exists(path))
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imageResult = GetThumbnailResult(ref path, loadFullImage);
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}
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catch (System.Exception e)
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{
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try
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{
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/* Directories can also have thumbnails instead of shell icons.
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* Generating thumbnails for a bunch of folders while scrolling through
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* results from Everything makes a big impact on performance and
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* Flow.Launcher responsibility.
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* - Solution: just load the icon
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*/
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type = ImageType.Folder;
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image = WindowsThumbnailProvider.GetThumbnail(
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path,
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Constant.ThumbnailSize,
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Constant.ThumbnailSize,
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ThumbnailOptions.IconOnly);
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// Retry to get thumbnail for certain images when the first try failed
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imageResult = GetThumbnailResult(ref path, loadFullImage);
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}
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else if (File.Exists(path))
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catch (System.Exception e2)
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{
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var extension = Path.GetExtension(path).ToLower();
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if (ImageExtensions.Contains(extension))
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Log.Exception($"|ImageLoader.Load|Failed to get thumbnail for {path} on first try", e);
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Log.Exception($"|ImageLoader.Load|Failed to get thumbnail for {path} on second try", e2);
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ImageSource image = _imageCache[Constant.ErrorIcon];
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_imageCache[path] = image;
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imageResult = new ImageResult(image, ImageType.Error);
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}
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}
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return imageResult;
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}
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private static ImageResult GetThumbnailResult(ref string path, bool loadFullImage = false)
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{
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ImageSource image;
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ImageType type = ImageType.Error;
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if (Directory.Exists(path))
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{
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/* Directories can also have thumbnails instead of shell icons.
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* Generating thumbnails for a bunch of folders while scrolling through
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* results from Everything makes a big impact on performance and
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* Flow.Launcher responsibility.
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* - Solution: just load the icon
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*/
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type = ImageType.Folder;
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image = GetThumbnail(path, ThumbnailOptions.IconOnly);
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}
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else if (File.Exists(path))
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{
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var extension = Path.GetExtension(path).ToLower();
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if (ImageExtensions.Contains(extension))
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{
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type = ImageType.ImageFile;
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if (loadFullImage)
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{
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type = ImageType.ImageFile;
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if (loadFullImage)
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{
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image = LoadFullImage(path);
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}
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else
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{
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/* Although the documentation for GetImage on MSDN indicates that
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* if a thumbnail is available it will return one, this has proved to not
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* be the case in many situations while testing.
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* - Solution: explicitly pass the ThumbnailOnly flag
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*/
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image = WindowsThumbnailProvider.GetThumbnail(
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path,
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Constant.ThumbnailSize,
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Constant.ThumbnailSize,
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ThumbnailOptions.ThumbnailOnly);
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}
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image = LoadFullImage(path);
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}
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else
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{
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type = ImageType.File;
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image = WindowsThumbnailProvider.GetThumbnail(
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path,
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Constant.ThumbnailSize,
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Constant.ThumbnailSize,
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ThumbnailOptions.ThumbnailOnly);
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/* Although the documentation for GetImage on MSDN indicates that
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* if a thumbnail is available it will return one, this has proved to not
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* be the case in many situations while testing.
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* - Solution: explicitly pass the ThumbnailOnly flag
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*/
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image = GetThumbnail(path, ThumbnailOptions.ThumbnailOnly);
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}
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}
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else
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{
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image = _imageCache[Constant.ErrorIcon];
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path = Constant.ErrorIcon;
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}
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if (type != ImageType.Error)
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{
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image.Freeze();
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type = ImageType.File;
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image = GetThumbnail(path, ThumbnailOptions.None);
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}
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}
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catch (System.Exception e)
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else
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{
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Log.Exception($"|ImageLoader.Load|Failed to get thumbnail for {path}", e);
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type = ImageType.Error;
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image = _imageCache[Constant.ErrorIcon];
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_imageCache[path] = image;
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path = Constant.ErrorIcon;
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}
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if (type != ImageType.Error)
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{
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image.Freeze();
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}
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return new ImageResult(image, type);
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}
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private static BitmapSource GetThumbnail(string path, ThumbnailOptions option = ThumbnailOptions.ThumbnailOnly)
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{
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return WindowsThumbnailProvider.GetThumbnail(
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path,
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Constant.ThumbnailSize,
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Constant.ThumbnailSize,
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option);
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}
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public static ImageSource Load(string path, bool loadFullImage = false)
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{
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var imageResult = LoadInternal(path, loadFullImage);
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