mirror of
https://github.com/Flow-Launcher/Flow.Launcher.git
synced 2026-03-11 08:54:32 +00:00
Merge branch 'dev' into 050328-NewHotkeyDesign
This commit is contained in:
commit
8d8719aa12
3 changed files with 123 additions and 95 deletions
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@ -24,7 +24,6 @@
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Left="{Binding Settings.WindowLeft, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
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Loaded="OnLoaded"
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LocationChanged="OnLocationChanged"
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Opacity="{Binding MainWindowOpacity, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}"
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PreviewKeyDown="OnKeyDown"
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PreviewKeyUp="OnKeyUp"
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PreviewMouseMove="OnPreviewMouseMove"
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@ -290,7 +289,9 @@
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<StackPanel
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x:Name="ClockPanel"
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IsHitTestVisible="False"
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Style="{DynamicResource ClockPanel}">
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Opacity="{Binding ClockPanelOpacity}"
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Style="{DynamicResource ClockPanel}"
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Visibility="{Binding ClockPanelVisibility}">
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<TextBlock
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x:Name="ClockBox"
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Style="{DynamicResource ClockBox}"
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@ -318,6 +319,7 @@
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Name="SearchIcon"
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Margin="0"
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Data="{DynamicResource SearchIconImg}"
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Opacity="{Binding SearchIconOpacity}"
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Stretch="Fill"
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Style="{DynamicResource SearchIconStyle}"
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Visibility="{Binding SearchIconVisibility}" />
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@ -101,13 +101,18 @@ namespace Flow.Launcher
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// Check first launch
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if (_settings.FirstLaunch)
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{
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// Set First Launch to false
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_settings.FirstLaunch = false;
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// Set Backdrop Type to Acrylic for Windows 11 when First Launch. Default is None
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if (Win32Helper.IsBackdropSupported()) _settings.BackdropType = BackdropTypes.Acrylic;
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// Save settings
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App.API.SaveAppAllSettings();
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/* Set Backdrop Type to Acrylic for Windows 11 when First Launch. Default is None. */
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if (OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000))
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_settings.BackdropType = BackdropTypes.Acrylic;
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var WelcomeWindow = new WelcomeWindow();
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WelcomeWindow.Show();
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// Show Welcome Window
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var welcomeWindow = new WelcomeWindow();
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welcomeWindow.Show();
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}
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// Hide window if need
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@ -161,24 +166,37 @@ namespace Flow.Launcher
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{
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if (_viewModel.MainWindowVisibilityStatus)
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{
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// Play sound effect before activing the window
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if (_settings.UseSound)
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{
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SoundPlay();
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}
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// Update position & Activate
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UpdatePosition();
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_viewModel.ResetPreview();
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Activate();
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QueryTextBox.Focus();
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_settings.ActivateTimes++;
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// Reset preview
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_viewModel.ResetPreview();
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// Select last query if need
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if (!_viewModel.LastQuerySelected)
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{
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QueryTextBox.SelectAll();
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_viewModel.LastQuerySelected = true;
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}
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// Focus query box
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QueryTextBox.Focus();
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// Play window animation
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if (_settings.UseAnimation)
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{
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WindowAnimation();
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}
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// Update activate times
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_settings.ActivateTimes++;
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}
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});
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break;
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@ -191,7 +209,6 @@ namespace Flow.Launcher
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Dispatcher.Invoke(() => QueryTextBox.CaretIndex = QueryTextBox.Text.Length);
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_viewModel.QueryTextCursorMovedToEnd = false;
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}
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break;
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case nameof(MainViewModel.GameModeStatus):
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_notifyIcon.Icon = _viewModel.GameModeStatus
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@ -224,7 +241,7 @@ namespace Flow.Launcher
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};
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// QueryTextBox.Text change detection (modified to only work when character count is 1 or higher)
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QueryTextBox.TextChanged += (sender, e) => UpdateClockPanelVisibility();
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QueryTextBox.TextChanged += (s, e) => UpdateClockPanelVisibility();
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// Detecting ContextMenu.Visibility changes
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DependencyPropertyDescriptor
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@ -248,7 +265,8 @@ namespace Flow.Launcher
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Notification.Uninstall();
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// After plugins are all disposed, we can close the main window
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_canClose = true;
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Close();
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// Use this instead of Close() to avoid InvalidOperationException when calling Close() in OnClosing event
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Application.Current.Shutdown();
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}
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}
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@ -280,8 +298,8 @@ namespace Flow.Launcher
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_settings.WindowLeft = Left;
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_settings.WindowTop = Top;
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ClockPanel.Opacity = 0;
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SearchIcon.Opacity = 0;
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_viewModel.ClockPanelOpacity = 0.0;
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_viewModel.SearchIconOpacity = 0.0;
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// This condition stops extra hide call when animator is on,
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// which causes the toggling to occasional hide instead of show.
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@ -291,7 +309,9 @@ namespace Flow.Launcher
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// This also stops the mainwindow from flickering occasionally after Settings window is opened
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// and always after Settings window is closed.
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if (_settings.UseAnimation)
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{
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await Task.Delay(100);
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}
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if (_settings.HideWhenDeactivated && !_viewModel.ExternalPreviewVisible)
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{
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@ -331,7 +351,6 @@ namespace Flow.Launcher
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_viewModel.LoadContextMenuCommand.Execute(null);
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e.Handled = true;
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}
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break;
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case Key.Left:
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if (!_viewModel.QueryResultsSelected() && QueryTextBox.CaretIndex == 0)
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@ -339,7 +358,6 @@ namespace Flow.Launcher
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_viewModel.EscCommand.Execute(null);
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e.Handled = true;
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}
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break;
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case Key.Back:
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if (specialKeyState.CtrlPressed)
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@ -358,7 +376,6 @@ namespace Flow.Launcher
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}
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}
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}
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break;
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default:
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break;
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@ -765,12 +782,6 @@ namespace Flow.Launcher
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{
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_isArrowKeyPressed = true;
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UpdatePosition();
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var opacity = _settings.UseAnimation ? 0.0 : 1.0;
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ClockPanel.Opacity = opacity;
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SearchIcon.Opacity = opacity;
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var clocksb = new Storyboard();
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var iconsb = new Storyboard();
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var easing = new CircleEase { EasingMode = EasingMode.EaseInOut };
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@ -850,8 +861,11 @@ namespace Flow.Launcher
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private void UpdateClockPanelVisibility()
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{
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if (QueryTextBox == null || ContextMenu == null || History == null || ClockPanel == null)
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{
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return;
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}
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// ✅ Initialize animation length & duration
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var animationLength = _settings.AnimationSpeed switch
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{
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AnimationSpeeds.Slow => 560,
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@ -859,32 +873,37 @@ namespace Flow.Launcher
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AnimationSpeeds.Fast => 160,
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_ => _settings.CustomAnimationLength
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};
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var animationDuration = TimeSpan.FromMilliseconds(animationLength * 2 / 3);
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// ✅ Conditions for showing ClockPanel (No query input & ContextMenu, History are closed)
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bool shouldShowClock = QueryTextBox.Text.Length == 0 &&
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var shouldShowClock = QueryTextBox.Text.Length == 0 &&
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ContextMenu.Visibility != Visibility.Visible &&
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History.Visibility != Visibility.Visible;
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// ✅ 1. When ContextMenu opens, immediately set Visibility.Hidden (force hide without animation)
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if (ContextMenu.Visibility == Visibility.Visible)
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{
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ClockPanel.Visibility = Visibility.Hidden;
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ClockPanel.Opacity = 0.0; // Set to 0 in case Opacity animation affects it
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_viewModel.ClockPanelVisibility = Visibility.Hidden;
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_viewModel.ClockPanelOpacity = 0.0; // Set to 0 in case Opacity animation affects it
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return;
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}
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// ✅ 2. When ContextMenu is closed, keep it Hidden if there's text in the query (remember previous state)
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if (ContextMenu.Visibility != Visibility.Visible && QueryTextBox.Text.Length > 0)
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else if (QueryTextBox.Text.Length > 0)
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{
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_viewModel.ClockPanelVisibility = Visibility.Hidden;
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_viewModel.ClockPanelOpacity = 0.0;
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return;
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}
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// ✅ Prevent multiple animations
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if (_isClockPanelAnimating)
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{
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ClockPanel.Visibility = Visibility.Hidden;
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ClockPanel.Opacity = 0.0;
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return;
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}
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// ✅ 3. When hiding ClockPanel (apply fade-out animation)
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if ((!shouldShowClock) && ClockPanel.Visibility == Visibility.Visible && !_isClockPanelAnimating)
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if ((!shouldShowClock) && _viewModel.ClockPanelVisibility == Visibility.Visible)
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{
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_isClockPanelAnimating = true;
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@ -898,40 +917,40 @@ namespace Flow.Launcher
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fadeOut.Completed += (s, e) =>
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{
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ClockPanel.Visibility = Visibility.Hidden; // ✅ Completely hide after animation
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_viewModel.ClockPanelVisibility = Visibility.Hidden; // ✅ Completely hide after animation
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_isClockPanelAnimating = false;
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};
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ClockPanel.BeginAnimation(OpacityProperty, fadeOut);
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}
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// ✅ 4. When showing ClockPanel (apply fade-in animation)
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else if (shouldShowClock && ClockPanel.Visibility != Visibility.Visible && !_isClockPanelAnimating)
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else if (shouldShowClock && _viewModel.ClockPanelVisibility != Visibility.Visible)
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{
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_isClockPanelAnimating = true;
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Application.Current.Dispatcher.Invoke(() =>
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_viewModel.ClockPanelVisibility = Visibility.Visible; // ✅ Set Visibility to Visible first
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var fadeIn = new DoubleAnimation
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{
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ClockPanel.Visibility = Visibility.Visible; // ✅ Set Visibility to Visible first
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From = 0.0,
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To = 1.0,
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Duration = animationDuration,
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FillBehavior = FillBehavior.HoldEnd
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};
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var fadeIn = new DoubleAnimation
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{
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From = 0.0,
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To = 1.0,
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Duration = animationDuration,
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FillBehavior = FillBehavior.HoldEnd
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};
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fadeIn.Completed += (s, e) => _isClockPanelAnimating = false;
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fadeIn.Completed += (s, e) => _isClockPanelAnimating = false;
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ClockPanel.BeginAnimation(OpacityProperty, fadeIn);
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}, DispatcherPriority.Render);
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ClockPanel.BeginAnimation(OpacityProperty, fadeIn);
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}
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}
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private static double GetOpacityFromStyle(Style style, double defaultOpacity = 1.0)
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{
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if (style == null)
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{
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return defaultOpacity;
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}
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foreach (Setter setter in style.Setters.Cast<Setter>())
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{
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@ -947,7 +966,9 @@ namespace Flow.Launcher
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private static Thickness GetThicknessFromStyle(Style style, Thickness defaultThickness)
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{
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if (style == null)
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{
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return defaultThickness;
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}
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foreach (Setter setter in style.Setters.Cast<Setter>())
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{
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@ -213,7 +213,8 @@ namespace Flow.Launcher.ViewModel
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queue.Clear();
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}
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Log.Error("MainViewModel", "Unexpected ResultViewUpdate ends");
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if (!_disposed)
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Log.Error("MainViewModel", "Unexpected ResultViewUpdate ends");
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}
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void continueAction(Task t)
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@ -638,25 +639,29 @@ namespace Flow.Launcher.ViewModel
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/// </summary>
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private async Task ChangeQueryTextAsync(string queryText, bool isReQuery = false)
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{
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await Application.Current.Dispatcher.InvokeAsync(async () =>
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// Must check access so that we will not block the UI thread which cause window visibility issue
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if (!Application.Current.Dispatcher.CheckAccess())
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{
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BackToQueryResults();
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await Application.Current.Dispatcher.InvokeAsync(() => ChangeQueryText(queryText, isReQuery));
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return;
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}
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if (QueryText != queryText)
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{
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// re-query is done in QueryText's setter method
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QueryText = queryText;
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// set to false so the subsequent set true triggers
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// PropertyChanged and MoveQueryTextToEnd is called
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QueryTextCursorMovedToEnd = false;
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}
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else if (isReQuery)
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{
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await QueryAsync(isReQuery: true);
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}
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BackToQueryResults();
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QueryTextCursorMovedToEnd = true;
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});
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if (QueryText != queryText)
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{
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// re-query is done in QueryText's setter method
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QueryText = queryText;
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// set to false so the subsequent set true triggers
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// PropertyChanged and MoveQueryTextToEnd is called
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QueryTextCursorMovedToEnd = false;
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}
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else if (isReQuery)
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{
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await QueryAsync(isReQuery: true);
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}
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QueryTextCursorMovedToEnd = true;
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}
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public bool LastQuerySelected { get; set; }
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@ -748,15 +753,17 @@ namespace Flow.Launcher.ViewModel
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public Visibility ProgressBarVisibility { get; set; }
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public Visibility MainWindowVisibility { get; set; }
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public double MainWindowOpacity { get; set; } = 1;
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// This is to be used for determining the visibility status of the mainwindow instead of MainWindowVisibility
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// because it is more accurate and reliable representation than using Visibility as a condition check
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public bool MainWindowVisibilityStatus { get; set; } = true;
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public event VisibilityChangedEventHandler VisibilityChanged;
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public Visibility ClockPanelVisibility { get; set; }
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public Visibility SearchIconVisibility { get; set; }
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public double ClockPanelOpacity { get; set; } = 1;
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public double SearchIconOpacity { get; set; } = 1;
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public double MainWindowWidth
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{
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@ -1444,50 +1451,41 @@ namespace Flow.Launcher.ViewModel
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#pragma warning disable VSTHRD100 // Avoid async void methods
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public async void Show()
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public void Show()
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{
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await Application.Current.Dispatcher.InvokeAsync(() =>
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// Invoke on UI thread
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Application.Current.Dispatcher.Invoke(() =>
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{
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if (Application.Current.MainWindow is MainWindow mainWindow)
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// When application is exitting, the Application.Current will be null
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if (Application.Current?.MainWindow is MainWindow mainWindow)
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{
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// 📌 Remove DWM Cloak (Make the window visible normally)
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Win32Helper.DWMSetCloakForWindow(mainWindow, false);
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// Clock and SearchIcon hide when show situation
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// Set clock and search icon opacity
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var opacity = Settings.UseAnimation ? 0.0 : 1.0;
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mainWindow.ClockPanel.Opacity = opacity;
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mainWindow.SearchIcon.Opacity = opacity;
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// QueryText sometimes is null when it is just initialized
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if (QueryText != null && QueryText.Length != 0)
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{
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mainWindow.ClockPanel.Visibility = Visibility.Collapsed;
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}
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else
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{
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mainWindow.ClockPanel.Visibility = Visibility.Visible;
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}
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ClockPanelOpacity = opacity;
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SearchIconOpacity = opacity;
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// Set clock and search icon visibility
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ClockPanelVisibility = string.IsNullOrEmpty(QueryText) ? Visibility.Visible : Visibility.Collapsed;
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if (PluginIconSource != null)
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{
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mainWindow.SearchIcon.Opacity = 0;
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SearchIconOpacity = 0.0;
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}
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else
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{
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SearchIconVisibility = Visibility.Visible;
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}
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// 📌 Restore UI elements
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//mainWindow.SearchIcon.Visibility = Visibility.Visible;
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}
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}, DispatcherPriority.Render);
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// Update WPF properties
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MainWindowVisibility = Visibility.Visible;
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MainWindowOpacity = 1;
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MainWindowVisibilityStatus = true;
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VisibilityChanged?.Invoke(this, new VisibilityChangedEventArgs { IsVisible = true });
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// Switch keyboard layout
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if (StartWithEnglishMode)
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{
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Win32Helper.SwitchToEnglishKeyboardLayout(true);
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@ -1530,15 +1528,19 @@ namespace Flow.Launcher.ViewModel
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break;
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}
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||||
await Application.Current.Dispatcher.InvokeAsync(() =>
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// Invoke on UI thread
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||||
Application.Current.Dispatcher.Invoke(() =>
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||||
{
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||||
if (Application.Current.MainWindow is MainWindow mainWindow)
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// When application is exitting, the Application.Current will be null
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||||
if (Application.Current?.MainWindow is MainWindow mainWindow)
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{
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// 📌 Set Opacity of icon and clock to 0 and apply Visibility.Hidden
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// Set clock and search icon opacity
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var opacity = Settings.UseAnimation ? 0.0 : 1.0;
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mainWindow.ClockPanel.Opacity = opacity;
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mainWindow.SearchIcon.Opacity = opacity;
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mainWindow.ClockPanel.Visibility = Visibility.Hidden;
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ClockPanelOpacity = opacity;
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SearchIconOpacity = opacity;
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// Set clock and search icon visibility
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ClockPanelVisibility = Visibility.Hidden;
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SearchIconVisibility = Visibility.Hidden;
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// Force UI update
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@ -1548,15 +1550,18 @@ namespace Flow.Launcher.ViewModel
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// 📌 Apply DWM Cloak (Completely hide the window)
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Win32Helper.DWMSetCloakForWindow(mainWindow, true);
|
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}
|
||||
});
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||||
}, DispatcherPriority.Render);
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// Switch keyboard layout
|
||||
if (StartWithEnglishMode)
|
||||
{
|
||||
Win32Helper.RestorePreviousKeyboardLayout();
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||||
}
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||||
// Delay for a while to make sure clock will not flicker
|
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await Task.Delay(50);
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||||
|
||||
// Update WPF properties
|
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//MainWindowOpacity = 0;
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||||
MainWindowVisibilityStatus = false;
|
||||
MainWindowVisibility = Visibility.Collapsed;
|
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VisibilityChanged?.Invoke(this, new VisibilityChangedEventArgs { IsVisible = false });
|
||||
|
|
|
|||
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