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https://github.com/Flow-Launcher/Flow.Launcher.git
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Code quality
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3f0c142d3d
commit
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2 changed files with 70 additions and 83 deletions
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@ -161,24 +161,67 @@ namespace Flow.Launcher
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{
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if (_viewModel.MainWindowVisibilityStatus)
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{
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// Set clock and search icon opacity
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var opacity = _settings.UseAnimation ? 0.0 : 1.0;
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ClockPanel.Opacity = opacity;
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SearchIcon.Opacity = opacity;
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// Set clock and search icon visibility
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ClockPanel.Visibility = string.IsNullOrEmpty(_viewModel.QueryText) ? Visibility.Visible : Visibility.Collapsed;
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if (_viewModel.PluginIconSource != null)
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{
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SearchIcon.Opacity = 0.0;
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}
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else
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{
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_viewModel.SearchIconVisibility = Visibility.Visible;
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}
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// Play sound effect before activing the window
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if (_settings.UseSound)
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{
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SoundPlay();
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}
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// Update position & Activate
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UpdatePosition();
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_viewModel.ResetPreview();
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Activate();
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QueryTextBox.Focus();
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_settings.ActivateTimes++;
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// Reset preview
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_viewModel.ResetPreview();
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// Select last query if need
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if (!_viewModel.LastQuerySelected)
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{
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QueryTextBox.SelectAll();
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_viewModel.LastQuerySelected = true;
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}
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// Focus query box
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QueryTextBox.Focus();
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// Play window animation
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if (_settings.UseAnimation)
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{
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WindowAnimation();
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}
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_settings.ActivateTimes++;
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}
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else
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{
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// Set clock and search icon opacity
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var opacity = _settings.UseAnimation ? 0.0 : 1.0;
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ClockPanel.Opacity = opacity;
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SearchIcon.Opacity = opacity;
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// Set clock and search icon visibility
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ClockPanel.Visibility = Visibility.Hidden;
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_viewModel.SearchIconVisibility = Visibility.Hidden;
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// Force UI update
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ClockPanel.UpdateLayout();
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SearchIcon.UpdateLayout();
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}
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});
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break;
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@ -191,7 +234,6 @@ namespace Flow.Launcher
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Dispatcher.Invoke(() => QueryTextBox.CaretIndex = QueryTextBox.Text.Length);
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_viewModel.QueryTextCursorMovedToEnd = false;
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}
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break;
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case nameof(MainViewModel.GameModeStatus):
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_notifyIcon.Icon = _viewModel.GameModeStatus
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@ -280,8 +322,8 @@ namespace Flow.Launcher
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_settings.WindowLeft = Left;
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_settings.WindowTop = Top;
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ClockPanel.Opacity = 0;
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SearchIcon.Opacity = 0;
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ClockPanel.Opacity = 0.0;
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SearchIcon.Opacity = 0.0;
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// This condition stops extra hide call when animator is on,
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// which causes the toggling to occasional hide instead of show.
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@ -291,7 +333,9 @@ namespace Flow.Launcher
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// This also stops the mainwindow from flickering occasionally after Settings window is opened
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// and always after Settings window is closed.
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if (_settings.UseAnimation)
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{
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await Task.Delay(100);
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}
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if (_settings.HideWhenDeactivated && !_viewModel.ExternalPreviewVisible)
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{
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@ -765,12 +809,6 @@ namespace Flow.Launcher
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{
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_isArrowKeyPressed = true;
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UpdatePosition();
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var opacity = _settings.UseAnimation ? 0.0 : 1.0;
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ClockPanel.Opacity = opacity;
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SearchIcon.Opacity = opacity;
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var clocksb = new Storyboard();
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var iconsb = new Storyboard();
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var easing = new CircleEase { EasingMode = EasingMode.EaseInOut };
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@ -10,7 +10,6 @@ using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Threading;
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using CommunityToolkit.Mvvm.DependencyInjection;
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using CommunityToolkit.Mvvm.Input;
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using Flow.Launcher.Core.Plugin;
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@ -645,22 +644,22 @@ namespace Flow.Launcher.ViewModel
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return;
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}
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BackToQueryResults();
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BackToQueryResults();
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if (QueryText != queryText)
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{
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// re-query is done in QueryText's setter method
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QueryText = queryText;
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// set to false so the subsequent set true triggers
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// PropertyChanged and MoveQueryTextToEnd is called
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QueryTextCursorMovedToEnd = false;
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}
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else if (isReQuery)
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{
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await QueryAsync(isReQuery: true);
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}
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if (QueryText != queryText)
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{
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// re-query is done in QueryText's setter method
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QueryText = queryText;
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// set to false so the subsequent set true triggers
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// PropertyChanged and MoveQueryTextToEnd is called
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QueryTextCursorMovedToEnd = false;
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}
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else if (isReQuery)
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{
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await QueryAsync(isReQuery: true);
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}
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QueryTextCursorMovedToEnd = true;
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QueryTextCursorMovedToEnd = true;
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}
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public bool LastQuerySelected { get; set; }
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@ -1448,43 +1447,10 @@ namespace Flow.Launcher.ViewModel
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#pragma warning disable VSTHRD100 // Avoid async void methods
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public async void Show()
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public void Show()
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{
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await Application.Current.Dispatcher.InvokeAsync(() =>
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{
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if (Application.Current.MainWindow is MainWindow mainWindow)
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{
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// 📌 Remove DWM Cloak (Make the window visible normally)
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Win32Helper.DWMSetCloakForWindow(mainWindow, false);
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// Clock and SearchIcon hide when show situation
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var opacity = Settings.UseAnimation ? 0.0 : 1.0;
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mainWindow.ClockPanel.Opacity = opacity;
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mainWindow.SearchIcon.Opacity = opacity;
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// QueryText sometimes is null when it is just initialized
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if (QueryText != null && QueryText.Length != 0)
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{
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mainWindow.ClockPanel.Visibility = Visibility.Collapsed;
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}
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else
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{
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mainWindow.ClockPanel.Visibility = Visibility.Visible;
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}
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if (PluginIconSource != null)
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{
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mainWindow.SearchIcon.Opacity = 0;
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}
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else
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{
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SearchIconVisibility = Visibility.Visible;
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}
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// 📌 Restore UI elements
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//mainWindow.SearchIcon.Visibility = Visibility.Visible;
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}
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}, DispatcherPriority.Render);
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// 📌 Remove DWM Cloak (Make the window visible normally)
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Win32Helper.DWMSetCloakForWindow(Application.Current.MainWindow, false);
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// Update WPF properties
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MainWindowVisibility = Visibility.Visible;
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@ -1500,6 +1466,9 @@ namespace Flow.Launcher.ViewModel
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public async void Hide()
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{
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// 📌 Apply DWM Cloak (Completely hide the window)
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Win32Helper.DWMSetCloakForWindow(Application.Current.MainWindow, true);
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lastHistoryIndex = 1;
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if (ExternalPreviewVisible)
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@ -1534,26 +1503,6 @@ namespace Flow.Launcher.ViewModel
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break;
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}
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await Application.Current.Dispatcher.InvokeAsync(() =>
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{
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if (Application.Current.MainWindow is MainWindow mainWindow)
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{
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// 📌 Set Opacity of icon and clock to 0 and apply Visibility.Hidden
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var opacity = Settings.UseAnimation ? 0.0 : 1.0;
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mainWindow.ClockPanel.Opacity = opacity;
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mainWindow.SearchIcon.Opacity = opacity;
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mainWindow.ClockPanel.Visibility = Visibility.Hidden;
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SearchIconVisibility = Visibility.Hidden;
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// Force UI update
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mainWindow.ClockPanel.UpdateLayout();
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mainWindow.SearchIcon.UpdateLayout();
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// 📌 Apply DWM Cloak (Completely hide the window)
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Win32Helper.DWMSetCloakForWindow(mainWindow, true);
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}
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});
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if (StartWithEnglishMode)
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{
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Win32Helper.RestorePreviousKeyboardLayout();
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