Merge pull request #3161 from Jack251970/dev2

Add System Language Item
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Jeremy Wu 2025-01-26 10:51:04 +11:00 committed by GitHub
commit 32beddefe3
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4 changed files with 83 additions and 9 deletions

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@ -30,7 +30,6 @@ namespace Flow.Launcher.Core.Resource
public static Language Vietnamese = new Language("vi-vn", "Tiếng Việt");
public static Language Hebrew = new Language("he", "עברית");
public static List<Language> GetAvailableLanguages()
{
List<Language> languages = new List<Language>
@ -63,5 +62,38 @@ namespace Flow.Launcher.Core.Resource
};
return languages;
}
public static string GetSystemTranslation(string languageCode)
{
return languageCode switch
{
"en" => "System",
"zh-cn" => "系统",
"zh-tw" => "系統",
"uk-UA" => "Система",
"ru" => "Система",
"fr" => "Système",
"ja" => "システム",
"nl" => "Systeem",
"pl" => "System",
"da" => "System",
"de" => "System",
"ko" => "시스템",
"sr" => "Систем",
"pt-pt" => "Sistema",
"pt-br" => "Sistema",
"es" => "Sistema",
"es-419" => "Sistema",
"it" => "Sistema",
"nb-NO" => "System",
"sk" => "Systém",
"tr" => "Sistem",
"cs" => "Systém",
"ar" => "النظام",
"vi-vn" => "Hệ thống",
"he" => "מערכת",
_ => "System",
};
}
}
}

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@ -18,23 +18,52 @@ namespace Flow.Launcher.Core.Resource
{
public Settings Settings { get; set; }
private const string Folder = "Languages";
private const string DefaultLanguageCode = "en";
private const string DefaultFile = "en.xaml";
private const string Extension = ".xaml";
private readonly List<string> _languageDirectories = new List<string>();
private readonly List<ResourceDictionary> _oldResources = new List<ResourceDictionary>();
private readonly string SystemLanguageCode;
public Internationalization()
{
AddFlowLauncherLanguageDirectory();
SystemLanguageCode = GetSystemLanguageCodeAtStartup();
}
private void AddFlowLauncherLanguageDirectory()
{
var directory = Path.Combine(Constant.ProgramDirectory, Folder);
_languageDirectories.Add(directory);
}
private static string GetSystemLanguageCodeAtStartup()
{
var availableLanguages = AvailableLanguages.GetAvailableLanguages();
// Retrieve the language identifiers for the current culture.
// ChangeLanguage method overrides the CultureInfo.CurrentCulture, so this needs to
// be called at startup in order to get the correct lang code of system.
var currentCulture = CultureInfo.CurrentCulture;
var twoLetterCode = currentCulture.TwoLetterISOLanguageName;
var threeLetterCode = currentCulture.ThreeLetterISOLanguageName;
var fullName = currentCulture.Name;
// Try to find a match in the available languages list
foreach (var language in availableLanguages)
{
var languageCode = language.LanguageCode;
if (string.Equals(languageCode, twoLetterCode, StringComparison.OrdinalIgnoreCase) ||
string.Equals(languageCode, threeLetterCode, StringComparison.OrdinalIgnoreCase) ||
string.Equals(languageCode, fullName, StringComparison.OrdinalIgnoreCase))
{
return languageCode;
}
}
return DefaultLanguageCode;
}
internal void AddPluginLanguageDirectories(IEnumerable<PluginPair> plugins)
{
@ -68,8 +97,18 @@ namespace Flow.Launcher.Core.Resource
public void ChangeLanguage(string languageCode)
{
languageCode = languageCode.NonNull();
Language language = GetLanguageByLanguageCode(languageCode);
ChangeLanguage(language);
// Get actual language if language code is system
var isSystem = false;
if (languageCode == Constant.SystemLanguageCode)
{
languageCode = SystemLanguageCode;
isSystem = true;
}
// Get language by language code and change language
var language = GetLanguageByLanguageCode(languageCode);
ChangeLanguage(language, isSystem);
}
private Language GetLanguageByLanguageCode(string languageCode)
@ -87,11 +126,10 @@ namespace Flow.Launcher.Core.Resource
}
}
public void ChangeLanguage(Language language)
private void ChangeLanguage(Language language, bool isSystem)
{
language = language.NonNull();
RemoveOldLanguageFiles();
if (language != AvailableLanguages.English)
{
@ -103,7 +141,7 @@ namespace Flow.Launcher.Core.Resource
CultureInfo.CurrentUICulture = CultureInfo.CurrentCulture;
// Raise event after culture is set
Settings.Language = language.LanguageCode;
Settings.Language = isSystem ? Constant.SystemLanguageCode : language.LanguageCode;
_ = Task.Run(() =>
{
UpdatePluginMetadataTranslations();
@ -167,7 +205,9 @@ namespace Flow.Launcher.Core.Resource
public List<Language> LoadAvailableLanguages()
{
return AvailableLanguages.GetAvailableLanguages();
var list = AvailableLanguages.GetAvailableLanguages();
list.Insert(0, new Language(Constant.SystemLanguageCode, AvailableLanguages.GetSystemTranslation(SystemLanguageCode)));
return list;
}
public string GetTranslation(string key)

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@ -52,5 +52,7 @@ namespace Flow.Launcher.Infrastructure
public const string SponsorPage = "https://github.com/sponsors/Flow-Launcher";
public const string GitHub = "https://github.com/Flow-Launcher/Flow.Launcher";
public const string Docs = "https://flowlauncher.com/docs";
public const string SystemLanguageCode = "system";
}
}

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@ -13,7 +13,7 @@ namespace Flow.Launcher.Infrastructure.UserSettings
{
public class Settings : BaseModel, IHotkeySettings
{
private string language = "en";
private string language = Constant.SystemLanguageCode;
private string _theme = Constant.DefaultTheme;
public string Hotkey { get; set; } = $"{KeyConstant.Alt} + {KeyConstant.Space}";
public string OpenResultModifiers { get; set; } = KeyConstant.Alt;