Flow.Launcher/Flow.Launcher.Plugin/IPublicAPI.cs

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using System;
using System.Collections.Generic;
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namespace Flow.Launcher.Plugin
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{
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/// <summary>
/// Public APIs that plugin can use
/// </summary>
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public interface IPublicAPI
{
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/// <summary>
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/// Push result to query box
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/// </summary>
/// <param name="query"></param>
/// <param name="plugin"></param>
/// <param name="results"></param>
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[Obsolete("This method will be removed in Flow Launcher 1.3")]
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void PushResults(Query query, PluginMetadata plugin, List<Result> results);
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/// <summary>
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/// Change Flow.Launcher query
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/// </summary>
/// <param name="query">query text</param>
/// <param name="requery">
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/// force requery By default, Flow Launcher will not fire query if your query is same with existing one.
/// Set this to true to force Flow Launcher requerying
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/// </param>
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void ChangeQuery(string query, bool requery = false);
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/// <summary>
/// Just change the query text, this won't raise search
/// </summary>
/// <param name="query"></param>
[Obsolete]
void ChangeQueryText(string query, bool selectAll = false);
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/// <summary>
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/// Close Flow Launcher
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/// </summary>
[Obsolete]
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void CloseApp();
/// <summary>
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/// Restart Flow Launcher
/// </summary>
void RestarApp();
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/// <summary>
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/// Hide Flow Launcher
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/// </summary>
[Obsolete]
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void HideApp();
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/// <summary>
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/// Show Flow Launcher
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/// </summary>
[Obsolete]
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void ShowApp();
/// <summary>
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/// Save all Flow Launcher settings
/// </summary>
void SaveAppAllSettings();
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/// <summary>
/// Reloads any Plugins that have the
/// IReloadable implemented. It refeshes
/// Plugin's in memory data with new content
/// added by user.
/// </summary>
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void ReloadAllPluginData();
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/// <summary>
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/// Check for new Flow Launcher update
/// </summary>
void CheckForNewUpdate();
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/// <summary>
/// Show message box
/// </summary>
/// <param name="title">Message title</param>
/// <param name="subTitle">Message subtitle</param>
/// <param name="iconPath">Message icon path (relative path to your plugin folder)</param>
void ShowMsg(string title, string subTitle = "", string iconPath = "");
/// <summary>
/// Show message box
/// </summary>
/// <param name="title">Message title</param>
/// <param name="subTitle">Message subtitle</param>
/// <param name="iconPath">Message icon path (relative path to your plugin folder)</param>
/// <param name="useMainWindowAsOwner">when true will use main windows as the owner</param>
void ShowMsg(string title, string subTitle, string iconPath, bool useMainWindowAsOwner = true);
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/// <summary>
/// Open setting dialog
/// </summary>
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void OpenSettingDialog();
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/// <summary>
/// Show loading animation
/// </summary>
[Obsolete("automatically start")]
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void StartLoadingBar();
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/// <summary>
/// Stop loading animation
/// </summary>
[Obsolete("automatically stop")]
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void StopLoadingBar();
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/// <summary>
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/// Install Flow Launcher plugin
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/// </summary>
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/// <param name="path">Plugin path (ends with .flowlauncher)</param>
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void InstallPlugin(string path);
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/// <summary>
/// Get translation of current language
/// You need to implement IPluginI18n if you want to support multiple languages for your plugin
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
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string GetTranslation(string key);
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/// <summary>
/// Get all loaded plugins
/// </summary>
/// <returns></returns>
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List<PluginPair> GetAllPlugins();
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/// <summary>
/// Fired after global keyboard events
/// if you want to hook something like Ctrl+R, you should use this event
/// </summary>
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event FlowLauncherGlobalKeyboardEventHandler GlobalKeyboardEvent;
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}
}