Flow.Launcher/Flow.Launcher.Infrastructure/TranslationMapping.cs

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C#
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using System;
using System.Collections.Generic;
namespace Flow.Launcher.Infrastructure
{
public class TranslationMapping
{
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private bool _isConstructed;
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// Assuming one original item maps to multi translated items
// list[i] is the last translated index + 1 of original index i
// Using short instead of int to save memory
private List<short> _originalToTranslatedBuilder;
private short[] _originalToTranslated;
public TranslationMapping(int capacityHint = 16)
{
_originalToTranslatedBuilder = new List<short>(capacityHint);
}
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public void AddNewIndex(int translatedIndex, int length)
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{
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if (_isConstructed)
throw new InvalidOperationException("Mapping shouldn't be changed after construction");
var value = translatedIndex + length;
if (value > short.MaxValue)
throw new ArgumentOutOfRangeException(nameof(translatedIndex),
"Translation index exceeds maximum supported value (32,767)");
_originalToTranslatedBuilder.Add((short)value);
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}
public int MapToOriginalIndex(int translatedIndex)
{
if (_originalToTranslated == null)
throw new InvalidOperationException("Mapping must be constructed before use");
if (translatedIndex > short.MaxValue)
throw new ArgumentOutOfRangeException(nameof(translatedIndex),
"Translation index exceeds maximum supported value (32,767)");
var searchResult = Array.BinarySearch(_originalToTranslated, (short)translatedIndex);
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return searchResult >= 0 ? searchResult + 1 : ~searchResult;
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}
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public void EndConstruct()
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{
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if (_isConstructed)
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throw new InvalidOperationException("Mapping has already been constructed");
// Convert to array to save memory (no List overhead, no excess capacity)
_originalToTranslated = _originalToTranslatedBuilder.ToArray();
_originalToTranslatedBuilder = null; // Allow GC to collect the List
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_isConstructed = true;
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}
}
}